view docs/man3/SDL_JoyButtonEvent.3 @ 2327:7b53a8401195

In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you.
author Bob Pendleton <bob@pendleton.com>
date Fri, 07 Mar 2008 23:57:15 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyButtonEvent \- Joystick button event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 button;
  Uint8 state;
} SDL_JoyButtonEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBbutton\fR
Joystick button index
.TP 20
\fBstate\fR
\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
.SH "DESCRIPTION"
.PP
\fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&.
.PP
A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59