Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoyAxisEvent.3 @ 2327:7b53a8401195
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week.
I added some more trace code to SDL_x11events.c
In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
extension. I just saved the value you set and return it too you.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 07 Mar 2008 23:57:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_JoyAxisEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyAxisEvent \- Joystick axis motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 axis; Sint16 value; } SDL_JoyAxisEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOYAXISMOTION\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBaxis\fR Joystick axis index .TP 20 \fBvalue\fR Axis value (range: -32768 to 32767) .SH "DESCRIPTION" .PP \fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&. .PP A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59