Mercurial > sdl-ios-xcode
view docs/man3/SDL_Init.3 @ 2327:7b53a8401195
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week.
I added some more trace code to SDL_x11events.c
In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
extension. I just saved the value you set and return it too you.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 07 Mar 2008 23:57:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Init \- Initializes SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. .TP 20 \fBSDL_INIT_TIMER\fP Initializes the \fItimer\fR subsystem\&. .TP 20 \fBSDL_INIT_AUDIO\fP Initializes the \fIaudio\fR subsystem\&. .TP 20 \fBSDL_INIT_VIDEO\fP Initializes the \fIvideo\fR subsystem\&. .TP 20 \fBSDL_INIT_CDROM\fP Initializes the \fIcdrom\fR subsystem\&. .TP 20 \fBSDL_INIT_JOYSTICK\fP Initializes the \fIjoystick\fR subsystem\&. .TP 20 \fBSDL_INIT_EVERYTHING\fP Initialize all of the above\&. .TP 20 \fBSDL_INIT_NOPARACHUTE\fP Prevents SDL from catching fatal signals\&. .TP 20 \fBSDL_INIT_EVENTTHREAD\fP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00