view docs/html/sdlquitsubsystem.html @ 2327:7b53a8401195

In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you.
author Bob Pendleton <bob@pendleton.com>
date Fri, 07 Mar 2008 23:57:15 +0000
parents 355632dca928
children
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><H1
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>SDL_QuitSubSystem</H1
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><H2
>Name</H2
>SDL_QuitSubSystem&nbsp;--&nbsp;Shut down a subsystem</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
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>void <B
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>SDL_QuitSubSystem</B
></CODE
>(Uint32 flags);</CODE
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><H2
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><TT
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>SDL_QuitSubSystem</TT
> allows you to shut down a subsystem that has been previously initialized by <A
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>SDL_Init</TT
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> or <A
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><TT
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>SDL_InitSubSystem</TT
></A
>. The <TT
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><I
>flags</I
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> tells <TT
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>SDL_QuitSubSystem</TT
> which subsystems to shut down, it uses the same values that are passed to <A
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>SDL_Quit</TT
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>,
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>SDL_Init</TT
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><TT
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>SDL_InitSubSystem</TT
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