Mercurial > sdl-ios-xcode
view include/SDL_shape.h @ 4766:7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Fri, 21 May 2010 17:28:12 -0400 |
parents | |
children | dc3fd9b7fcbc |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ struct SDL_Shaped_Window; typedef struct SDL_Shaped_Window SDL_Shaped_Window; /** * \brief Create a shaped window with the specified position, dimensions, and flags. * * \param title The title of the window, in UTF-8 encoding. * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or * ::SDL_WINDOWPOS_UNDEFINED. * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or * ::SDL_WINDOWPOS_UNDEFINED. * \param w The width of the window. * \param h The height of the window. * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE, * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, * ::SDL_WINDOW_INPUT_GRABBED. * * \return The id of the window created, or zero if window creation failed. * * \sa SDL_DestroyWindow() */ extern DECLSPEC SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); extern DECLSPEC SDL_Surface * SDLCALL SDL_LockWindowShape(const SDL_Shaped_Window *window); extern DECLSPEC void SDLCALL SDL_UnlockWindowShape(const SDL_Shaped_Window *window); extern DECLSPEC int SDLCALL SDL_PresentWindowShape(const SDL_Shaped_Window *window); extern DECLSPEC SDL_Window * SDLCALL SDL_LockShapedWindow(const SDL_Shaped_Window *window); extern DECLSPEC void SDLCALL SDL_UnlockShapedWindow(const SDL_Shaped_Window *window); extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);