Mercurial > sdl-ios-xcode
view src/render/opengl/SDL_shaders_gl.h @ 5269:7ace5f8f432f
Initial pass at shader YV12 support - doesn't quite work yet.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 00:25:02 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* OpenGL shader implementation */ typedef enum { SHADER_NONE, SHADER_SOLID, SHADER_RGB, SHADER_YV12, NUM_SHADERS } GL_Shader; typedef struct GL_ShaderContext GL_ShaderContext; extern GL_ShaderContext * GL_CreateShaderContext(); extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); /* vi: set ts=4 sw=4 expandtab: */