view test/teststreaming.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents b0f5108fda60
children
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/********************************************************************************
 *                                                                              *
 * Running moose :) Coded by Mike Gorchak.                                      *
 *                                                                              *
 ********************************************************************************/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#define MOOSEPIC_W 64
#define MOOSEPIC_H 88

#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
#define MOOSEFRAMES_COUNT 10

SDL_Color MooseColors[84] = {
    {49, 49, 49}, {66, 24, 0}, {66, 33, 0}, {66, 66, 66},
    {66, 115, 49}, {74, 33, 0}, {74, 41, 16}, {82, 33, 8},
    {82, 41, 8}, {82, 49, 16}, {82, 82, 82}, {90, 41, 8},
    {90, 41, 16}, {90, 57, 24}, {99, 49, 16}, {99, 66, 24},
    {99, 66, 33}, {99, 74, 33}, {107, 57, 24}, {107, 82, 41},
    {115, 57, 33}, {115, 66, 33}, {115, 66, 41}, {115, 74, 0},
    {115, 90, 49}, {115, 115, 115}, {123, 82, 0}, {123, 99, 57},
    {132, 66, 41}, {132, 74, 41}, {132, 90, 8}, {132, 99, 33},
    {132, 99, 66}, {132, 107, 66}, {140, 74, 49}, {140, 99, 16},
    {140, 107, 74}, {140, 115, 74}, {148, 107, 24}, {148, 115, 82},
    {148, 123, 74}, {148, 123, 90}, {156, 115, 33}, {156, 115, 90},
    {156, 123, 82}, {156, 132, 82}, {156, 132, 99}, {156, 156, 156},
    {165, 123, 49}, {165, 123, 90}, {165, 132, 82}, {165, 132, 90},
    {165, 132, 99}, {165, 140, 90}, {173, 132, 57}, {173, 132, 99},
    {173, 140, 107}, {173, 140, 115}, {173, 148, 99}, {173, 173, 173},
    {181, 140, 74}, {181, 148, 115}, {181, 148, 123}, {181, 156, 107},
    {189, 148, 123}, {189, 156, 82}, {189, 156, 123}, {189, 156, 132},
    {189, 189, 189}, {198, 156, 123}, {198, 165, 132}, {206, 165, 99},
    {206, 165, 132}, {206, 173, 140}, {206, 206, 206}, {214, 173, 115},
    {214, 173, 140}, {222, 181, 148}, {222, 189, 132}, {222, 189, 156},
    {222, 222, 222}, {231, 198, 165}, {231, 231, 231}, {239, 206, 173}
};

Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];

void quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void UpdateTexture(SDL_Texture *texture, int frame)
{
    SDL_Color *color;
    Uint8 *src;
    Uint32 *dst;
    int row, col;
    void *pixels;
    int pitch;

    if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
        fprintf(stderr, "Couldn't lock texture: %s\n", SDL_GetError());
        quit(5);
    }
    src = MooseFrames[frame];
    for (row = 0; row < MOOSEPIC_H; ++row) {
        dst = (Uint32*)((Uint8*)pixels + row * pitch);
        for (col = 0; col < MOOSEPIC_W; ++col) {
            color = &MooseColors[*src++];
            *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
        }
    }
    SDL_UnlockTexture(texture);
}

int
main(int argc, char **argv)
{
    SDL_Window *window;
    SDL_Renderer *renderer;
    SDL_RWops *handle;
    SDL_Texture *MooseTexture;
    SDL_Event event;
    SDL_bool done = SDL_FALSE;
    int frame;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    /* load the moose images */
    handle = SDL_RWFromFile("moose.dat", "rb");
    if (handle == NULL) {
        fprintf(stderr, "Can't find the file moose.dat !\n");
        quit(2);
    }
    SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
    SDL_RWclose(handle);


    /* Create the window and renderer */
    window = SDL_CreateWindow("Happy Moose",
                              SDL_WINDOWPOS_UNDEFINED,
                              SDL_WINDOWPOS_UNDEFINED,
                              MOOSEPIC_W*4, MOOSEPIC_H*4,
                              SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
    if (!window) {
        fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError());
        quit(3);
    }

    renderer = SDL_CreateRenderer(window, -1, 0);
    if (!renderer) {
        fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError());
        quit(4);
    }

    MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
    if (!MooseTexture) {
        fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError());
        quit(5);
    }

    /* Loop, waiting for QUIT or the escape key */
    frame = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_ESCAPE) {
                    done = SDL_TRUE;
                }
                break;
            case SDL_QUIT:
                done = SDL_TRUE;
                break;
            }
        }

        frame = (frame + 1) % MOOSEFRAMES_COUNT;
        UpdateTexture(MooseTexture, frame);

        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
        SDL_RenderPresent(renderer);
    }
    SDL_DestroyRenderer(renderer);

    quit(0);
    return 0;
}

/* vi: set ts=4 sw=4 expandtab: */