view test/testime.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents 762e40fb8e28
children
line wrap: on
line source

/* A simple program to test the Input Method support in the SDL library (1.3+) */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"
#ifdef HAVE_SDL_TTF
#include "SDL_ttf.h"
#endif

#define DEFAULT_PTSIZE  30
#define DEFAULT_FONT    "/System/Library/Fonts/华文细黑.ttf"
#define MAX_TEXT_LENGTH 256

SDL_Surface *screen;

#ifdef HAVE_SDL_TTF
TTF_Font *font;
#endif
SDL_Rect textRect, markedRect;
Uint32 lineColor, backColor;
SDL_Color textColor = { 0, 0, 0 };
char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
int cursor = 0;

size_t utf8_length(unsigned char c)
{
    c = (unsigned char)(0xff & c);
    if (c < 0x80)
        return 1;
    else if ((c >> 5) ==0x6)
        return 2;
    else if ((c >> 4) == 0xe)
        return 3;
    else if ((c >> 3) == 0x1e)
        return 4;
    else
        return 0;
}

char *utf8_next(char *p)
{
    size_t len = utf8_length(*p);
    size_t i = 0;
    if (!len)
        return 0;

    for (; i < len; ++i)
    {
        ++p;
        if (!*p)
            return 0;
    }
    return p;
}

char *utf8_advance(char *p, size_t distance)
{
    size_t i = 0;
    for (; i < distance && p; ++i)
    {
        p = utf8_next(p);
    }
    return p;
}

void usage()
{
    printf("usage: testime [--font fontfile] [--fullscreen]\n");
    exit(0);
}

void InitVideo(int argc, char *argv[])
{
    int width = 640, height = 480;
    int flags = SDL_HWSURFACE;
    const char *fontname = DEFAULT_FONT;
    int fullscreen = 0;

    for (argc--, argv++; argc > 0; argc--, argv++)
    {
        if (strcmp(argv[0], "--help") == 0)
            usage();

        else if (strcmp(argv[0], "--fullscreen") == 0)
            fullscreen = 1;

        else if (strcmp(argv[0], "--font") == 0)
        {
            argc--;
            argv++;

            if (argc > 0)
                fontname = argv[0];
            else
                usage();
        }
    }

    SDL_setenv("SDL_VIDEO_WINDOW_POS", "center", 1);
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
        exit(-1);
    }

#ifdef HAVE_SDL_TTF
    /* Initialize fonts */
    TTF_Init();

    font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
    if (! font)
    {
        fprintf(stderr, "Failed to find font: %s\n", TTF_GetError());
        exit(-1);
    }
#endif

    printf("Using font: %s\n", fontname);
    atexit(SDL_Quit);

    if (fullscreen)
    {
        /* Use the desktop mode */
        width = 0;
        height = 0;
        flags |= SDL_FULLSCREEN;
    }

    /* Create window */
    screen = SDL_SetVideoMode(width, height, 32, flags);
    if (screen == NULL)
    {
        fprintf(stderr, "Unable to set %dx%d video: %s\n",
                width, height, SDL_GetError());
        exit(-1);
    }
}

void CleanupVideo()
{
    SDL_StopTextInput();
#ifdef HAVE_SDL_TTF
    TTF_CloseFont(font);
    TTF_Quit();
#endif
}

void InitInput()
{
    backColor = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF);
    lineColor = SDL_MapRGB(screen->format, 0x0, 0x0, 0x0);

    /* Prepare a rect for text input */
    textRect.x = textRect.y = 100;
    textRect.w = screen->w - 2 * textRect.x;
    textRect.h = 50;

    text[0] = 0;
    markedRect = textRect;
    markedText[0] = 0;

    SDL_StartTextInput();
}

#ifdef HAVE_SDL_TTF
static void RenderText(SDL_Surface *sur,
                        TTF_Font *font,
                        const char *text,
                        int x, int y,
                        SDL_Color color)
{
    if (text && *text) {
        SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, color);
        SDL_Rect dest = { x, y, textSur->w, textSur->h };

        SDL_BlitSurface(textSur, NULL, sur, &dest);
        SDL_FreeSurface(textSur);
    }
}
#endif

void Redraw()
{
    int w = 0, h = textRect.h;
    SDL_Rect cursorRect, underlineRect;

    SDL_FillRect(screen, &textRect, backColor);

#ifdef HAVE_SDL_TTF
    if (*text)
    {
        RenderText(screen, font, text, textRect.x, textRect.y, textColor);
        TTF_SizeUTF8(font, text, &w, &h);
    }
#endif

    markedRect.x = textRect.x + w;
    markedRect.w = textRect.w - w;
    if (markedRect.w < 0)
    {
        SDL_Flip(screen);
        // Stop text input because we cannot hold any more characters
        SDL_StopTextInput();
        return;
    }
    else
    {
        SDL_StartTextInput();
    }

    cursorRect = markedRect;
    cursorRect.w = 2;
    cursorRect.h = h;

    SDL_FillRect(screen, &markedRect, backColor);
    if (markedText[0])
    {
#ifdef HAVE_SDL_TTF
        if (cursor)
        {
            char *p = utf8_advance(markedText, cursor);
            char c = 0;
            if (!p)
                p = &markedText[strlen(markedText)];

            c = *p;
            *p = 0;
            TTF_SizeUTF8(font, markedText, &w, 0);
            cursorRect.x += w;
            *p = c;
        }
        RenderText(screen, font, markedText, markedRect.x, markedRect.y, textColor);
        TTF_SizeUTF8(font, markedText, &w, &h);
#endif

        underlineRect = markedRect;
        underlineRect.y += (h - 2);
        underlineRect.h = 2;
        underlineRect.w = w;

        SDL_FillRect(screen, &underlineRect, lineColor);
    }

    SDL_FillRect(screen, &cursorRect, lineColor);

    SDL_Flip(screen);

    SDL_SetTextInputRect(&markedRect);
}

void
HotKey_ToggleFullScreen(void)
{
    SDL_Surface *screen;

    screen = SDL_GetVideoSurface();
    if (SDL_WM_ToggleFullScreen(screen)) {
        printf("Toggled fullscreen mode - now %s\n",
               (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
    } else {
        printf("Unable to toggle fullscreen mode\n");
    }
}

int main(int argc, char *argv[])
{
    SDL_Event event;
    int done = 0;

    InitVideo(argc, argv);
    InitInput();
    Redraw();

    while (! done && SDL_WaitEvent(&event))
    {
        switch (event.type)
        {
        case SDL_KEYDOWN:
            switch (event.key.keysym.sym)
            {
                case SDLK_ESCAPE:
                     done = 1;
                     break;
                case SDLK_RETURN:
                     text[0]=0x00;
                     Redraw();
                     break;
                case SDLK_BACKSPACE:
                     {
                         int textlen=SDL_strlen(text);

                         do {
                             if (textlen==0)
                             {
                                 break;
                             }
                             if ((text[textlen-1] & 0x80) == 0x00)
                             {
                                 /* One byte */
                                 text[textlen-1]=0x00;
                                 break;
                             }
                             if ((text[textlen-1] & 0xC0) == 0x80)
                             {
                                 /* Byte from the multibyte sequence */
                                 text[textlen-1]=0x00;
                                 textlen--;
                             }
                             if ((text[textlen-1] & 0xC0) == 0xC0)
                             {
                                 /* First byte of multibyte sequence */
                                 text[textlen-1]=0x00;
                                 break;
                             }
                         } while(1);

                         Redraw();
                     }
                     break;
            }

            if (done)
            {
                break;
            }

            fprintf(stderr,
                    "Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
                    event.key.keysym.scancode,
                    SDL_GetScancodeName(event.key.keysym.scancode),
                    event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
            break;

        case SDL_TEXTINPUT:
            if (SDL_strlen(event.text.text) == 0 || event.text.text[0] == '\n' ||
                markedRect.w < 0)
                break;

            fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text);

            if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
                SDL_strlcat(text, event.text.text, sizeof(text));

            fprintf(stderr, "text inputed: %s\n", text);

            // After text inputed, we can clear up markedText because it
            // is committed
            markedText[0] = 0;
            Redraw();
            break;

        case SDL_TEXTEDITING:
            fprintf(stderr, "text editing \"%s\", selected range (%d, %d)\n",
                    event.edit.text, event.edit.start, event.edit.length);

            strcpy(markedText, event.edit.text);
            cursor = event.edit.start;
            Redraw();
            break;

        case SDL_QUIT:
            done = 1;
            break;

        default:
            break;
        }
    }

    CleanupVideo();
    return 0;
}

/* vi: set ts=4 sw=4 expandtab: */