view test/testfill.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents 5ea08f1c29d0
children
line wrap: on
line source

/* Simple program:  Fill the screen with colors as fast as possible */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    int width, height;
    Uint8 video_bpp;
    Uint32 videoflags;
    Uint32 colors[3];
    int i, done;
    SDL_Event event;
    Uint32 then, now, frames;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    width = 640;
    height = 480;
    video_bpp = 8;
    videoflags = 0;
    while (argc > 1) {
        --argc;
        if (strcmp(argv[argc - 1], "-width") == 0) {
            width = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc - 1], "-height") == 0) {
            height = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
            video_bpp = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
            videoflags ^= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width N] [-height N] [-bpp N] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

    /* Set video mode */
    screen = SDL_SetVideoMode(width, height, video_bpp, 0);
    if (!screen) {
        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
                width, height, SDL_GetError());
        quit(2);
    }

    /* Get the colors */
    colors[0] = SDL_MapRGB(screen->format, 0xFF, 0x00, 0x00);
    colors[1] = SDL_MapRGB(screen->format, 0x00, 0xFF, 0x00);
    colors[2] = SDL_MapRGB(screen->format, 0x00, 0x00, 0xFF);

    /* Loop, filling and waiting for a keystroke */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                SDL_WarpMouse(screen->w / 2, screen->h / 2);
                break;
            case SDL_KEYDOWN:
                /* Any keypress quits the app... */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        SDL_FillRect(screen, NULL, colors[frames%3]);
        SDL_Flip(screen);
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        printf("%2.2f frames per second\n", fps);
    }
    SDL_Quit();
    return (0);
}