Mercurial > sdl-ios-xcode
view test/testdraw2.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | d976b67150c5 |
children |
line wrap: on
line source
/* Simple program: draw as many random objects on the screen as possible */ #include <stdlib.h> #include <stdio.h> #include <time.h> #include "common.h" #define NUM_OBJECTS 100 static CommonState *state; static int num_objects; static SDL_bool cycle_color; static SDL_bool cycle_alpha; static int cycle_direction = 1; static int current_alpha = 255; static int current_color = 255; static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; void DrawPoints(SDL_Window * window, SDL_Renderer * renderer) { int i; int x, y; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); for (i = 0; i < num_objects * 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); x = rand() % window_w; y = rand() % window_h; SDL_RenderDrawPoint(renderer, x, y); } } void DrawLines(SDL_Window * window, SDL_Renderer * renderer) { int i; int x1, y1, x2, y2; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); for (i = 0; i < num_objects; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); if (i == 0) { SDL_RenderDrawLine(renderer, 0, 0, window_w - 1, window_h - 1); SDL_RenderDrawLine(renderer, 0, window_h - 1, window_w - 1, 0); SDL_RenderDrawLine(renderer, 0, window_h / 2, window_w - 1, window_h / 2); SDL_RenderDrawLine(renderer, window_w / 2, 0, window_w / 2, window_h - 1); } else { x1 = (rand() % (window_w*2)) - window_w; x2 = (rand() % (window_w*2)) - window_w; y1 = (rand() % (window_h*2)) - window_h; y2 = (rand() % (window_h*2)) - window_h; SDL_RenderDrawLine(renderer, x1, y1, x2, y2); } } } void DrawRects(SDL_Window * window, SDL_Renderer * renderer) { int i; SDL_Rect rect; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); for (i = 0; i < num_objects / 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); rect.w = rand() % (window_h / 2); rect.h = rand() % (window_h / 2); rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2); rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2); SDL_RenderFillRect(renderer, &rect); } } int main(int argc, char *argv[]) { int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize parameters */ num_objects = NUM_OBJECTS; /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } for (i = 1; i < argc;) { int consumed; consumed = CommonArg(state, i); if (consumed == 0) { consumed = -1; if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { blendMode = SDL_BLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { blendMode = SDL_BLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { blendMode = SDL_BLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { blendMode = SDL_BLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { cycle_color = SDL_TRUE; consumed = 1; } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { cycle_alpha = SDL_TRUE; consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_objects = SDL_atoi(argv[i]); consumed = 1; } } if (consumed < 0) { fprintf(stderr, "Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", argv[0], CommonUsage(state)); return 1; } i += consumed; } if (!CommonInit(state)) { return 2; } /* Create the windows and initialize the renderers */ for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; SDL_SetRenderDrawBlendMode(renderer, blendMode); SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(renderer); } srand((unsigned int)time(NULL)); /* Main render loop */ frames = 0; then = SDL_GetTicks(); done = 0; while (!done) { /* Check for events */ ++frames; while (SDL_PollEvent(&event)) { CommonEvent(state, &event, &done); } for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(renderer); DrawRects(state->windows[i], renderer); DrawLines(state->windows[i], renderer); DrawPoints(state->windows[i], renderer); SDL_RenderPresent(renderer); } } CommonQuit(state); /* Print out some timing information */ now = SDL_GetTicks(); if (now > then) { double fps = ((double) frames * 1000) / (now - then); printf("%2.2f frames per second\n", fps); } return 0; } /* vi: set ts=4 sw=4 expandtab: */