view src/video/dummy/SDL_nullframebuffer.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../SDL_sysvideo.h"


#define DUMMY_SURFACE   "_SDL_DummySurface"

int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
    SDL_Surface *surface;
    const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
    int w, h;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    /* Free the old framebuffer surface */
    surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
    if (surface) {
        SDL_FreeSurface(surface);
    }

    /* Create a new one */
    SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
    SDL_GetWindowSize(window, &w, &h);
    surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
    if (!surface) {
        return -1;
    }

    /* Save the info and return! */
    SDL_SetWindowData(window, DUMMY_SURFACE, surface);
    *format = surface_format;
    *pixels = surface->pixels;
    *pitch = surface->pitch;
    return 0;
}

int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects)
{
    static int frame_number;
    SDL_Surface *surface;

    surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
    if (!surface) {
        SDL_SetError("Couldn't find dummy surface for window");
        return -1;
    }

    /* Send the data to the display */
    if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
        char file[128];
        SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
                     SDL_GetWindowID(window), ++frame_number);
        SDL_SaveBMP(surface, file);
    }
    return 0;
}

void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
    SDL_Surface *surface;

    surface = (SDL_Surface *) SDL_SetWindowData(window, DUMMY_SURFACE, NULL);
    if (surface) {
        SDL_FreeSurface(surface);
    }
}

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