Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidvideo.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_androidvideo.h" #include "SDL_androidevents.h" #include "SDL_androidkeyboard.h" #include "SDL_androidwindow.h" #define ANDROID_VID_DRIVER_NAME "Android" /* Initialization/Query functions */ static int Android_VideoInit(_THIS); static void Android_VideoQuit(_THIS); /* GL functions (SDL_androidgl.c) */ extern int Android_GL_LoadLibrary(_THIS, const char *path); extern void *Android_GL_GetProcAddress(_THIS, const char *proc); extern void Android_GL_UnloadLibrary(_THIS); //extern int *Android_GL_GetVisual(_THIS, Display * display, int screen); extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window); extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Android_GL_SetSwapInterval(_THIS, int interval); extern int Android_GL_GetSwapInterval(_THIS); extern void Android_GL_SwapWindow(_THIS, SDL_Window * window); extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context); /* Android driver bootstrap functions */ // These are filled in with real values in Android_SetScreenResolution on // init (before SDL_main()) int Android_ScreenWidth = 0; int Android_ScreenHeight = 0; Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN; /* Currently only one window */ SDL_Window *Android_Window = NULL; static int Android_Available(void) { return 1; } static void Android_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * Android_CreateDevice(int devindex) { printf("Creating video device\n"); SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = Android_VideoInit; device->VideoQuit = Android_VideoQuit; device->PumpEvents = Android_PumpEvents; device->CreateWindow = Android_CreateWindow; device->SetWindowTitle = Android_SetWindowTitle; device->DestroyWindow = Android_DestroyWindow; device->free = Android_DeleteDevice; /* GL pointers */ device->GL_LoadLibrary = Android_GL_LoadLibrary; device->GL_GetProcAddress = Android_GL_GetProcAddress; device->GL_UnloadLibrary = Android_GL_UnloadLibrary; device->GL_CreateContext = Android_GL_CreateContext; device->GL_MakeCurrent = Android_GL_MakeCurrent; device->GL_SetSwapInterval = Android_GL_SetSwapInterval; device->GL_GetSwapInterval = Android_GL_GetSwapInterval; device->GL_SwapWindow = Android_GL_SwapWindow; device->GL_DeleteContext = Android_GL_DeleteContext; return device; } VideoBootStrap Android_bootstrap = { ANDROID_VID_DRIVER_NAME, "SDL Android video driver", Android_Available, Android_CreateDevice }; int Android_VideoInit(_THIS) { SDL_DisplayMode mode; mode.format = Android_ScreenFormat; mode.w = Android_ScreenWidth; mode.h = Android_ScreenHeight; mode.refresh_rate = 0; mode.driverdata = NULL; if (SDL_AddBasicVideoDisplay(&mode) < 0) { return -1; } SDL_zero(mode); SDL_AddDisplayMode(&_this->displays[0], &mode); Android_InitKeyboard(); /* We're done! */ return 0; } void Android_VideoQuit(_THIS) { } /* This function gets called before VideoInit() */ void Android_SetScreenResolution(int width, int height, Uint32 format) { Android_ScreenWidth = width; Android_ScreenHeight = height; Android_ScreenFormat = format; if (Android_Window) { SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height); } } /* vi: set ts=4 sw=4 expandtab: */