Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidgl.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_androidvideo.h" #include "../../core/android/SDL_android.h" #include <android/log.h> /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); return 0; } void * Android_GL_GetProcAddress(_THIS, const char *proc) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); return 0; } void Android_GL_UnloadLibrary(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); } SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window) { if (!Android_JNI_CreateContext(_this->gl_config.major_version, _this->gl_config.minor_version)) { SDL_SetError("Couldn't create OpenGL context - see Android log for details"); return NULL; } return (SDL_GLContext)1; } int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { /* There's only one context, nothing to do... */ return 0; } int Android_GL_SetSwapInterval(_THIS, int interval) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); return 0; } int Android_GL_GetSwapInterval(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); return 0; } void Android_GL_SwapWindow(_THIS, SDL_Window * window) { Android_JNI_SwapWindow(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); } /* vi: set ts=4 sw=4 expandtab: */