Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | 58265e606e4e |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #include "SDL.h" #include "SDL_assert.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" #include "SDL_shape_internals.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = NULL; result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/); if(result != NULL) { result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result); if(result->shaper != NULL) { result->shaper->userx = x; result->shaper->usery = y; result->shaper->mode.mode = ShapeModeDefault; result->shaper->mode.parameters.binarizationCutoff = 1; result->shaper->hasshape = SDL_FALSE; return result; } else { SDL_DestroyWindow(result); return NULL; } } else return NULL; } SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { if(window == NULL) return SDL_FALSE; else return (SDL_bool)(window->shaper != NULL); } /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { int x = 0; int y = 0; Uint8 r = 0,g = 0,b = 0,alpha = 0; Uint8* pixel = NULL; Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; SDL_Color key; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); pixel = (Uint8*)shape->pixels; for(y = 0;y<shape->h;y++) { for(x=0;x<shape->w;x++) { alpha = 0; pixel_value = 0; pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); switch(shape->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel; break; case(2): pixel_value = *(Uint16*)pixel; break; case(3): pixel_value = *(Uint32*)pixel & (~shape->format->Amask); break; case(4): pixel_value = *(Uint32*)pixel; break; } SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); bitmap_pixel = y*shape->w + x; switch(mode.mode) { case(ShapeModeDefault): mask_value = (alpha >= 1 ? 1 : 0); break; case(ShapeModeBinarizeAlpha): mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeReverseBinarizeAlpha): mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeColorKey): key = mode.parameters.colorKey; mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0); break; } bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); } } if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); } SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { int x = 0,y = 0; Uint8* pixel = NULL; Uint32 pixel_value = 0; Uint8 r = 0,g = 0,b = 0,a = 0; SDL_bool pixel_opaque = SDL_FALSE; int last_opaque = -1; SDL_Color key; SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); SDL_Rect next = {0,0,0,0}; for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) { for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) { pixel_value = 0; pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); switch(mask->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel; break; case(2): pixel_value = *(Uint16*)pixel; break; case(3): pixel_value = *(Uint32*)pixel & (~mask->format->Amask); break; case(4): pixel_value = *(Uint32*)pixel; break; } SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); switch(mode.mode) { case(ShapeModeDefault): pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeBinarizeAlpha): pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeReverseBinarizeAlpha): pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeColorKey): key = mode.parameters.colorKey; pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE); break; } if(last_opaque == -1) last_opaque = pixel_opaque; if(last_opaque != pixel_opaque) { result->kind = QuadShape; //These will stay the same. next.w = dimensions.w / 2; next.h = dimensions.h / 2; //These will change from recursion to recursion. next.x = dimensions.x; next.y = dimensions.y; result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x += next.w; //Unneeded: next.y = dimensions.y; result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x = dimensions.x; next.y += next.h; result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x += next.w; //Unneeded: next.y = dimensions.y + dimensions.h /2; result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); return result; } } } //If we never recursed, all the pixels in this quadrant have the same "value". result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); result->data.shape = dimensions; return result; } SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) { SDL_Rect dimensions = {0,0,shape->w,shape->h}; SDL_ShapeTree* result = NULL; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); result = RecursivelyCalculateShapeTree(mode,shape,dimensions); if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); return result; } void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { SDL_assert(tree != NULL); if(tree->kind == QuadShape) { SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); } else function(tree,closure); } void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) { if((*shape_tree)->kind == QuadShape) { SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright); } SDL_free(*shape_tree); *shape_tree = NULL; } int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { int result; if(window == NULL || !SDL_IsShapedWindow(window)) //The window given was not a shapeable window. return SDL_NONSHAPEABLE_WINDOW; if(shape == NULL) //Invalid shape argument. return SDL_INVALID_SHAPE_ARGUMENT; if(shape_mode != NULL) window->shaper->mode = *shape_mode; result = SDL_GetVideoDevice()->shape_driver.SetWindowShape(window->shaper,shape,shape_mode); window->shaper->hasshape = SDL_TRUE; if(window->shaper->userx != 0 && window->shaper->usery != 0) { SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery); window->shaper->userx = 0; window->shaper->usery = 0; } return result; } SDL_bool SDL_WindowHasAShape(SDL_Window *window) { if (window == NULL || !SDL_IsShapedWindow(window)) return SDL_FALSE; return window->shaper->hasshape; } int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) { if(window != NULL && SDL_IsShapedWindow(window)) { if(shape_mode == NULL) { if(SDL_WindowHasAShape(window)) //The window given has a shape. return 0; else //The window given is shapeable but lacks a shape. return SDL_WINDOW_LACKS_SHAPE; } else { *shape_mode = window->shaper->mode; return 0; } } else //The window given is not a valid shapeable window. return SDL_NONSHAPEABLE_WINDOW; }