view src/video/SDL_shape.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents 58265e606e4e
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/
#include "SDL_config.h"

#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "SDL_shape_internals.h"

SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
    SDL_Window *result = NULL;
    result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/);
    if(result != NULL) {
        result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result);
        if(result->shaper != NULL) {
            result->shaper->userx = x;
            result->shaper->usery = y;
            result->shaper->mode.mode = ShapeModeDefault;
            result->shaper->mode.parameters.binarizationCutoff = 1;
            result->shaper->hasshape = SDL_FALSE;
            return result;
        }
        else {
            SDL_DestroyWindow(result);
            return NULL;
        }
    }
    else
        return NULL;
}

SDL_bool
SDL_IsShapedWindow(const SDL_Window *window) {
    if(window == NULL)
        return SDL_FALSE;
    else
        return (SDL_bool)(window->shaper != NULL);
}

/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
    int x = 0;
    int y = 0;
    Uint8 r = 0,g = 0,b = 0,alpha = 0;
    Uint8* pixel = NULL;
    Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
    SDL_Color key;
    if(SDL_MUSTLOCK(shape))
        SDL_LockSurface(shape);
    pixel = (Uint8*)shape->pixels;
    for(y = 0;y<shape->h;y++) {
        for(x=0;x<shape->w;x++) {
            alpha = 0;
            pixel_value = 0;
            pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
            switch(shape->format->BytesPerPixel) {
                case(1):
                    pixel_value = *(Uint8*)pixel;
                    break;
                case(2):
                    pixel_value = *(Uint16*)pixel;
                    break;
                case(3):
                    pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
                    break;
                case(4):
                    pixel_value = *(Uint32*)pixel;
                    break;
            }
            SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
            bitmap_pixel = y*shape->w + x;
            switch(mode.mode) {
                case(ShapeModeDefault):
                    mask_value = (alpha >= 1 ? 1 : 0);
                    break;
                case(ShapeModeBinarizeAlpha):
                    mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
                    break;
                case(ShapeModeReverseBinarizeAlpha):
                    mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
                    break;
                case(ShapeModeColorKey):
                    key = mode.parameters.colorKey;
                    mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
                    break;
            }
            bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
        }
    }
    if(SDL_MUSTLOCK(shape))
        SDL_UnlockSurface(shape);
}

SDL_ShapeTree*
RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
    int x = 0,y = 0;
    Uint8* pixel = NULL;
    Uint32 pixel_value = 0;
    Uint8 r = 0,g = 0,b = 0,a = 0;
    SDL_bool pixel_opaque = SDL_FALSE;
    int last_opaque = -1;
    SDL_Color key;
    SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
    SDL_Rect next = {0,0,0,0};
    for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) {
        for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
            pixel_value = 0;
            pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
            switch(mask->format->BytesPerPixel) {
                case(1):
                    pixel_value = *(Uint8*)pixel;
                    break;
                case(2):
                    pixel_value = *(Uint16*)pixel;
                    break;
                case(3):
                    pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
                    break;
                case(4):
                    pixel_value = *(Uint32*)pixel;
                    break;
            }
            SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
            switch(mode.mode) {
                case(ShapeModeDefault):
                    pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE);
                    break;
                case(ShapeModeBinarizeAlpha):
                    pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
                    break;
                case(ShapeModeReverseBinarizeAlpha):
                    pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
                    break;
                case(ShapeModeColorKey):
                    key = mode.parameters.colorKey;
                    pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE);
                    break;
            }
            if(last_opaque == -1)
                last_opaque = pixel_opaque;
            if(last_opaque != pixel_opaque) {
                result->kind = QuadShape;
                //These will stay the same.
                next.w = dimensions.w / 2;
                next.h = dimensions.h / 2;
                //These will change from recursion to recursion.
                next.x = dimensions.x;
                next.y = dimensions.y;
                result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
                next.x += next.w;
                //Unneeded: next.y = dimensions.y;
                result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
                next.x = dimensions.x;
                next.y += next.h;
                result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
                next.x += next.w;
                //Unneeded: next.y = dimensions.y + dimensions.h /2;
                result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
                return result;
            }
        }
    }
    //If we never recursed, all the pixels in this quadrant have the same "value".
    result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
    result->data.shape = dimensions;
    return result;
}

SDL_ShapeTree*
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) {
    SDL_Rect dimensions = {0,0,shape->w,shape->h};
    SDL_ShapeTree* result = NULL;
    if(SDL_MUSTLOCK(shape))
        SDL_LockSurface(shape);
    result = RecursivelyCalculateShapeTree(mode,shape,dimensions);
    if(SDL_MUSTLOCK(shape))
        SDL_UnlockSurface(shape);
    return result;
}

void
SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) {
    SDL_assert(tree != NULL);
    if(tree->kind == QuadShape) {
        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
    }
    else
        function(tree,closure);
}

void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) {
    if((*shape_tree)->kind == QuadShape) {
        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft);
        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright);
        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft);
        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright);
    }
    SDL_free(*shape_tree);
    *shape_tree = NULL;
}

int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
    int result;
    if(window == NULL || !SDL_IsShapedWindow(window))
        //The window given was not a shapeable window.
        return SDL_NONSHAPEABLE_WINDOW;
    if(shape == NULL)
        //Invalid shape argument.
        return SDL_INVALID_SHAPE_ARGUMENT;
    
    if(shape_mode != NULL)
        window->shaper->mode = *shape_mode;
    result = SDL_GetVideoDevice()->shape_driver.SetWindowShape(window->shaper,shape,shape_mode);
    window->shaper->hasshape = SDL_TRUE;
    if(window->shaper->userx != 0 && window->shaper->usery != 0) {
        SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery);
        window->shaper->userx = 0;
        window->shaper->usery = 0;
    }
    return result;
}

SDL_bool
SDL_WindowHasAShape(SDL_Window *window) {
    if (window == NULL || !SDL_IsShapedWindow(window))
        return SDL_FALSE;
    return window->shaper->hasshape;
}

int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) {
    if(window != NULL && SDL_IsShapedWindow(window)) {
        if(shape_mode == NULL) {
            if(SDL_WindowHasAShape(window))
                //The window given has a shape.
                return 0;
            else
                //The window given is shapeable but lacks a shape.
                return SDL_WINDOW_LACKS_SHAPE;
        }
        else {
            *shape_mode = window->shaper->mode;
            return 0;
        }
    }
    else
        //The window given is not a valid shapeable window.
        return SDL_NONSHAPEABLE_WINDOW;
}