Mercurial > sdl-ios-xcode
view src/render/software/SDL_drawline.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if !SDL_RENDER_DISABLED #include "SDL_draw.h" #include "SDL_drawline.h" #include "SDL_drawpoint.h" static void SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { //HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); int length; int pitch = (dst->pitch / dst->format->BytesPerPixel); Uint8 *pixel; if (x1 <= x2) { pixel = (Uint8 *)dst->pixels + y1 * pitch + x1; length = draw_end ? (x2-x1+1) : (x2-x1); } else { pixel = (Uint8 *)dst->pixels + y1 * pitch + x2; if (!draw_end) { ++pixel; } length = draw_end ? (x1-x2+1) : (x1-x2); } SDL_memset(pixel, color, length); } else if (x1 == x2) { VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); } else { BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); } } static void SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else if (x1 == x2) { VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else { Uint8 _r, _g, _b, _a; const SDL_PixelFormat * fmt = dst->format; SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); if (fmt->Rmask == 0x7C00) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, draw_end); } else if (fmt->Rmask == 0xF800) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, draw_end); } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, draw_end); } } } static void SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else if (x1 == x2) { VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else { Uint8 _r, _g, _b, _a; const SDL_PixelFormat * fmt = dst->format; SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); if (fmt->Rmask == 0x00FF0000) { if (!fmt->Amask) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, draw_end); } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, draw_end); } } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, draw_end); } } } typedef void (*DrawLineFunc) (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end); static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) { switch (fmt->BytesPerPixel) { case 1: if (fmt->BitsPerPixel < 8) { break; } return SDL_DrawLine1; case 2: return SDL_DrawLine2; case 4: return SDL_DrawLine4; } return NULL; } int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) { DrawLineFunc func; if (!dst) { SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); return -1; } func = SDL_CalculateDrawLineFunc(dst->format); if (!func) { SDL_SetError("SDL_DrawLine(): Unsupported surface format"); return -1; } /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { return 0; } func(dst, x1, y1, x2, y2, color, SDL_TRUE); return 0; } int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color) { int i; int x1, y1; int x2, y2; SDL_bool draw_end; DrawLineFunc func; if (!dst) { SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); return -1; } func = SDL_CalculateDrawLineFunc(dst->format); if (!func) { SDL_SetError("SDL_DrawLines(): Unsupported surface format"); return -1; } for (i = 1; i < count; ++i) { x1 = points[i-1].x; y1 = points[i-1].y; x2 = points[i].x; y2 = points[i].y; /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { continue; } /* Draw the end if it was clipped */ draw_end = (x2 != points[i].x || y2 != points[i].y); func(dst, x1, y1, x2, y2, color, draw_end); } if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); } return 0; } #endif /* !SDL_RENDER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */