Mercurial > sdl-ios-xcode
view src/render/software/SDL_blendpoint.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if !SDL_RENDER_DISABLED #include "SDL_draw.h" #include "SDL_blendpoint.h" static int SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB555(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB555(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB555(x, y); break; default: DRAW_SETPIXELXY_RGB555(x, y); break; } return 0; } static int SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB565(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB565(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB565(x, y); break; default: DRAW_SETPIXELXY_RGB565(x, y); break; } return 0; } static int SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB888(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB888(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB888(x, y); break; default: DRAW_SETPIXELXY_RGB888(x, y); break; } return 0; } static int SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_ARGB8888(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_ARGB8888(x, y); break; default: DRAW_SETPIXELXY_ARGB8888(x, y); break; } return 0; } static int SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY2_BLEND_RGB(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY2_ADD_RGB(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY2_MOD_RGB(x, y); break; default: DRAW_SETPIXELXY2_RGB(x, y); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY4_BLEND_RGB(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY4_ADD_RGB(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY4_MOD_RGB(x, y); break; default: DRAW_SETPIXELXY4_RGB(x, y); break; } return 0; default: SDL_Unsupported(); return -1; } } static int SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY4_BLEND_RGBA(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY4_ADD_RGBA(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY4_MOD_RGBA(x, y); break; default: DRAW_SETPIXELXY4_RGBA(x, y); break; } return 0; default: SDL_Unsupported(); return -1; } } int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { if (!dst) { SDL_SetError("Passed NULL destination surface"); return -1; } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); return -1; } /* Perform clipping */ if (x < dst->clip_rect.x || y < dst->clip_rect.y || x >= (dst->clip_rect.x + dst->clip_rect.w) || y >= (dst->clip_rect.y + dst->clip_rect.h)) { return 0; } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); } break; case 16: switch (dst->format->Rmask) { case 0xF800: return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a); } else { return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a); } break; } break; default: break; } if (!dst->format->Amask) { return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); } else { return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); } } int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { int minx, miny; int maxx, maxy; int i; int x, y; int (*func)(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; int status = 0; if (!dst) { SDL_SetError("Passed NULL destination surface"); return -1; } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); return (-1); } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } /* FIXME: Does this function pointer slow things down significantly? */ switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: func = SDL_BlendPoint_RGB555; break; } break; case 16: switch (dst->format->Rmask) { case 0xF800: func = SDL_BlendPoint_RGB565; break; } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { func = SDL_BlendPoint_RGB888; } else { func = SDL_BlendPoint_ARGB8888; } break; } break; default: break; } if (!func) { if (!dst->format->Amask) { func = SDL_BlendPoint_RGB; } else { func = SDL_BlendPoint_RGBA; } } minx = dst->clip_rect.x; maxx = dst->clip_rect.x + dst->clip_rect.w - 1; miny = dst->clip_rect.y; maxy = dst->clip_rect.y + dst->clip_rect.h - 1; for (i = 0; i < count; ++i) { x = points[i].x; y = points[i].y; if (x < minx || x > maxx || y < miny || y > maxy) { continue; } status = func(dst, x, y, blendMode, r, g, b, a); } return status; } #endif /* !SDL_RENDER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */