Mercurial > sdl-ios-xcode
view include/SDL_config.h.default @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | b530ef003506 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /** * \file SDL_config.h.default * * SDL_config.h for any platform that doesn't build using the configure system. */ /* Add any platform that doesn't build using the configure system. */ #if defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__IPHONEOS__) #include "SDL_config_iphoneos.h" #elif defined(__ANDROID__) #include "SDL_config_android.h" #elif defined(__NINTENDODS__) #include "SDL_config_nintendods.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */