Mercurial > sdl-ios-xcode
view VisualCE/SDL/SDL.vcproj @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | f908e06b3c96 |
children |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="SDL" ProjectGUID="{C598024D-8030-4F9C-AB76-69BF4CA0645F}" RootNamespace="SDL" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Smartphone 2003 (ARMV4)" /> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Smartphone 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="../../include,../../src,../../src/video,../../src/thread,../../src/thread/generic,../../src/audio,../../src/timer,../../src/joystick,../../src/events,../../src/video/wincommon,../../src/video/windib,../../src/video/gapi" PreprocessorDefinitions="DEBUG;ARM;_ARM_;ARMV4;_WIN32_WCE=$(CEVER);$(CePlatform);UNDER_CE=$(CEVER);UNICODE;SDL_EXPORTS" RuntimeLibrary="1" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(PlatformName)\$(ConfigurationName)/SDL.pch" AssemblerListingLocation="$(PlatformName)\$(ConfigurationName)/" ObjectFile="$(PlatformName)\$(ConfigurationName)/" ProgramDataBaseFileName="$(PlatformName)\$(ConfigurationName)/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="3" /> <Tool 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