view TODO @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents d79939f20c45
children
line wrap: on
line source

Eli Gottlieb's checklist for the GSOC shaped windows project.  Dated July 9, 2010.
1. Enable proper linking of the X11 implementation and test it.
--> Find the place in the build system for platform-specific linking flags.  STATUS: DONE
--> Add a linker flag to bring in libXext.a. STATUS: DONE.
2. Build the Win32 implementation of shaped-windows functionality.
--> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code.  STATUS: CHECK.
--> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape().  STATUS: CHECK.
--> Get the Windows code to build and run properly.  STATUS: IN PROGRESS.
3. Enable building the testeyes program.
--> Reprogram it to use the latest shaped-windows API.  STATUS: CHECK.
--> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: DONE.
--> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: IN PROGRESS.
4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: IN PROGRESS
--> Locate (once more) the API documentation for shaped windows under Cocoa.  STATUS: NEARLY FINISHED.
--> Design and encode a version of SDL_ShapeData for Cocoa.  STATUS: IN PROGRESS.
--> Write Cocoa_CreateShaper().  STATUS: MOSTLY DONE, AFAIK.
--> Write Cocoa_ResizeWindowShape().  STATUS: DONE, AFAIK.
--> Write Cocoa_SetWindowShape().  STATUS: IN PROGRESS.
--> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
--> Debug Cocoa implementation.
--> Debug Win32 implementation.
--> Debug X11 implementation (again).

1.3 release checklist:
 * http://wiki.libsdl.org/moin.cgi/Roadmap

 * See why windows are being rearranged.  Is the shield window not up?
 * Make sure you can create and show a fullscreen window in one step
 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
 * Write automated test case for multi-draw APIs
 * Make sure you can build SDL without the renderer to slim it down a bunch
 * Implement assertion code on iPhone
 * Add __WINDOWS__ in addition to __WIN32__

 * Check 1.2 revisions:
	3554 - Need to resolve semantics for locking keys on different platforms
	4874 - Do we want screen rotation?  At what level?
	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
	4865 - See if this is still needed (mouse coordinate clamping)
	4866 - See if this is still needed (blocking window repositioning)