Mercurial > sdl-ios-xcode
view README.DirectFB @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | 164f20ba08eb |
children |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) - multiple displays - windows What you need: DirectFB 1.0.1, 1.2.x, 1.3.0 Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL /etc/directfbrc This file should contain the following lines to make your joystick work and avoid crashes: ------------------------ disable-module=joystick disable-module=cle266 disable-module=cyber5k no-linux-input-grab ------------------------ To disable to use x11 backend when DISPLAY variable is found use export SDL_DIRECTFB_X11_CHECK=0 To disable the use of linux input devices, i.e. multimice/multikeyboard support, use export SDL_DIRECTFB_LINUX_INPUT=0 To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one YUV texture, namely the first. Every other YUV texture will be rendered in software. In addition, you may use (directfb-1.2.x) export SDL_DIRECTFB_YUV_UNDERLAY=1 to make the YUV texture an underlay. This will make the cursor to be shown. Simple Window Manager ===================== The driver has support for a very, very basic window manager you may want to use when runnning with "wm=default". Use export SDL_DIRECTFB_WM=1 to enable basic window borders. In order to have the window title rendered, you need to have the following font installed: /usr/share/fonts/truetype/freefont/FreeSans.ttf OPENGL Support ============== The following instructions will give you *software* opengl. However this works at least on all directfb supported platforms. As of this writing 20100802 you need to pull Mesa from git and do the following: ------------------------ git clone git://anongit.freedesktop.org/git/mesa/mesa cd mesa git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a ------------------------ Edit configs/linux-directfb so that the Directories-section looks like ------------------------ # Directories SRC_DIRS = mesa glu GLU_DIRS = sgi DRIVER_DIRS = directfb PROGRAM_DIRS = ------------------------ make linux-directfb make echo Installing - please enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl