Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoavideo.m @ 5254:7a963be087ef
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Feb 2011 00:25:44 -0800 |
parents | 455bc74f7034 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "SDL_cocoashape.h" #include "SDL_assert.h" /* Initialization/Query functions */ static int Cocoa_VideoInit(_THIS); static void Cocoa_VideoQuit(_THIS); /* Cocoa driver bootstrap functions */ static int Cocoa_Available(void) { return (1); } static void Cocoa_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * Cocoa_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; Cocoa_RegisterApp(); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } else { data = NULL; } if (!data) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } device->driverdata = data; /* Find out what version of Mac OS X we're running */ Gestalt(gestaltSystemVersion, &data->osversion); /* Set the function pointers */ device->VideoInit = Cocoa_VideoInit; device->VideoQuit = Cocoa_VideoQuit; device->GetDisplayBounds = Cocoa_GetDisplayBounds; device->GetDisplayModes = Cocoa_GetDisplayModes; device->SetDisplayMode = Cocoa_SetDisplayMode; device->PumpEvents = Cocoa_PumpEvents; device->CreateWindow = Cocoa_CreateWindow; device->CreateWindowFrom = Cocoa_CreateWindowFrom; device->SetWindowTitle = Cocoa_SetWindowTitle; device->SetWindowPosition = Cocoa_SetWindowPosition; device->SetWindowSize = Cocoa_SetWindowSize; device->ShowWindow = Cocoa_ShowWindow; device->HideWindow = Cocoa_HideWindow; device->RaiseWindow = Cocoa_RaiseWindow; device->MaximizeWindow = Cocoa_MaximizeWindow; device->MinimizeWindow = Cocoa_MinimizeWindow; device->RestoreWindow = Cocoa_RestoreWindow; device->SetWindowFullscreen = Cocoa_SetWindowFullscreen; device->SetWindowGrab = Cocoa_SetWindowGrab; device->DestroyWindow = Cocoa_DestroyWindow; device->GetWindowWMInfo = Cocoa_GetWindowWMInfo; device->shape_driver.CreateShaper = Cocoa_CreateShaper; device->shape_driver.SetWindowShape = Cocoa_SetWindowShape; device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape; #if SDL_VIDEO_OPENGL_CGL device->GL_LoadLibrary = Cocoa_GL_LoadLibrary; device->GL_GetProcAddress = Cocoa_GL_GetProcAddress; device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary; device->GL_CreateContext = Cocoa_GL_CreateContext; device->GL_MakeCurrent = Cocoa_GL_MakeCurrent; device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval; device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval; device->GL_SwapWindow = Cocoa_GL_SwapWindow; device->GL_DeleteContext = Cocoa_GL_DeleteContext; #endif device->StartTextInput = Cocoa_StartTextInput; device->StopTextInput = Cocoa_StopTextInput; device->SetTextInputRect = Cocoa_SetTextInputRect; device->SetClipboardText = Cocoa_SetClipboardText; device->GetClipboardText = Cocoa_GetClipboardText; device->HasClipboardText = Cocoa_HasClipboardText; device->free = Cocoa_DeleteDevice; return device; } VideoBootStrap COCOA_bootstrap = { "cocoa", "SDL Cocoa video driver", Cocoa_Available, Cocoa_CreateDevice }; int Cocoa_VideoInit(_THIS) { Cocoa_InitModes(_this); Cocoa_InitKeyboard(_this); Cocoa_InitMouse(_this); return 0; } void Cocoa_VideoQuit(_THIS) { Cocoa_QuitModes(_this); Cocoa_QuitKeyboard(_this); Cocoa_QuitMouse(_this); } /* * Mac OS X assertion support. * * This doesn't really have aything to do with the interfaces of the SDL video * subsystem, but we need to stuff this into an Objective-C source code file. */ SDL_assert_state SDL_PromptAssertion_cocoa(const SDL_assert_data *data) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSString *msg = [NSString stringWithFormat: @"Assertion failure at %s (%s:%d), triggered %u time%s:\n '%s'", data->function, data->filename, data->linenum, data->trigger_count, (data->trigger_count == 1) ? "" : "s", data->condition]; NSLog(@"%s", msg); /* * !!! FIXME: this code needs to deal with fullscreen modes: * !!! FIXME: reset to default desktop, runModal, reset to current? */ NSAlert* alert = [[NSAlert alloc] init]; [alert setAlertStyle:NSCriticalAlertStyle]; [alert setMessageText:msg]; [alert addButtonWithTitle:@"Retry"]; [alert addButtonWithTitle:@"Break"]; [alert addButtonWithTitle:@"Abort"]; [alert addButtonWithTitle:@"Ignore"]; [alert addButtonWithTitle:@"Always Ignore"]; const NSInteger clicked = [alert runModal]; [pool release]; return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn); } /* vim: set ts=4 sw=4 expandtab: */