Mercurial > sdl-ios-xcode
view src/main/dummy/SDL_dummy_main.c @ 5254:7a963be087ef
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Feb 2011 00:25:44 -0800 |
parents | 791b3256fb22 |
children |
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/* Include the SDL main definition header */ #include "SDL_main.h" #ifdef main #undef main int main(int argc, char *argv[]) { return (SDL_main(argc, argv)); } #else /* Nothing to do on this platform */ int SDL_main_stub_symbol(void); int SDL_main_stub_symbol(void) { return 0; } #endif /* vi: set ts=4 sw=4 expandtab: */