Mercurial > sdl-ios-xcode
view src/joystick/windows/SDL_dxjoystick_c.h @ 5254:7a963be087ef
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Feb 2011 00:25:44 -0800 |
parents | 327f181542f1 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_DINPUT_H /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de * A. Formiga's WINMM driver. * * Hats and sliders are completely untested; the app I'm writing this for mostly * doesn't use them and I don't own any joysticks with them. * * We don't bother to use event notification here. It doesn't seem to work * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ #include "../../core/windows/SDL_windows.h" #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h> #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ /* local types */ typedef enum Type { BUTTON, AXIS, HAT } Type; typedef struct input_t { /* DirectInput offset for this input type: */ DWORD ofs; /* Button, axis or hat: */ Type type; /* SDL input offset: */ Uint8 num; } input_t; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { LPDIRECTINPUTDEVICE2 InputDevice; DIDEVCAPS Capabilities; int buffered; input_t Inputs[MAX_INPUTS]; int NumInputs; }; #endif /* SDL_JOYSTICK_DINPUT_H */