Mercurial > sdl-ios-xcode
view test/testnative.h @ 4810:7a602fd2121f
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Mon, 26 Jul 2010 20:41:45 -0400 |
parents | 94dd49f6b005 |
children | e8916fe9cfc8 |
line wrap: on
line source
/* Definitions for platform dependent windowing functions to test SDL integration with native windows */ #include "SDL.h" /* This header includes all the necessary system headers for native windows */ #include "SDL_syswm.h" typedef struct { const char *tag; void *(*CreateNativeWindow) (int w, int h); void (*DestroyNativeWindow) (void *window); } NativeWindowFactory; #ifdef SDL_VIDEO_DRIVER_WIN32 #define TEST_NATIVE_WIN32 extern NativeWindowFactory Win32WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_X11 #define TEST_NATIVE_X11 extern NativeWindowFactory X11WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_COCOA /* Actually, we don't really do this, since it involves adding Objective C support to the build system, which is a little tricky. You can uncomment it manually though and link testnativecocoa.m into the test application. */ #if 1 #define TEST_NATIVE_COCOA extern NativeWindowFactory CocoaWindowFactory; #endif #endif