view src/video/vgl/SDL_vglmouse.c @ 4438:7a53f8efc017 SDL-1.2

esigra 2010-04-17 03:53:57 PDT If this header file is supposed to be includable from C++ code, the code should of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 23 Apr 2010 02:14:06 -0700
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglmouse_c.h"


/* The implementation dependent data for the window manager cursor */
struct WMcursor {
	int unused;
};


void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
{
	return;
}

WMcursor *VGL_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	return(NULL);
}

int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
{
	return(0);
}

void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	SDL_PrivateMouseMotion(0, 0, x, y);
}