Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsevents_c.h @ 4438:7a53f8efc017 SDL-1.2
esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Apr 2010 02:14:06 -0700 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_gsvideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern int GS_OpenKeyboard(_THIS); extern void GS_CloseKeyboard(_THIS); extern int GS_OpenMouse(_THIS); extern void GS_CloseMouse(_THIS); extern int GS_EnterGraphicsMode(_THIS); extern int GS_InGraphicsMode(_THIS); extern void GS_LeaveGraphicsMode(_THIS); extern void GS_InitOSKeymap(_THIS); extern void GS_PumpEvents(_THIS);