Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsevents.c @ 4438:7a53f8efc017 SDL-1.2
esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Apr 2010 02:14:06 -0700 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Being a nds driver, there's no event stream. We just define stubs for most of the API. */ #include <nds.h> #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_ndsvideo.h" #include "SDL_ndsevents_c.h" static SDLKey keymap[NDS_NUMKEYS]; char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ void NDS_PumpEvents(_THIS) { scanKeys(); int i; SDL_keysym keysym; keysym.mod=KMOD_NONE; for(i=0;i<NDS_NUMKEYS;i++) { keysym.scancode=i; keysym.sym=keymap[i]; if(keysHeld()&(1<<i) && !keymem[i]) { keymem[i]=1; //printf("key released %d\n",i); SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } if(!(keysHeld()&(1<<i)) && keymem[i]) { keymem[i]=0; //printf("key pressed %d\n",i); SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } } //touchPosition touch; //touch=touchReadXY(); //if (touch.px!=0 || touch.py!=0) // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); } void NDS_InitOSKeymap(_THIS) { SDL_memset(keymem,1,NDS_NUMKEYS); keymap[KEY_A]=SDLK_a; keymap[KEY_B]=SDLK_s; keymap[KEY_X]=SDLK_w; keymap[KEY_Y]=SDLK_d; keymap[KEY_L]=SDLK_q; keymap[KEY_R]=SDLK_e; keymap[KEY_UP]=SDLK_UP; keymap[KEY_DOWN]=SDLK_DOWN; keymap[KEY_LEFT]=SDLK_LEFT; keymap[KEY_RIGHT]=SDLK_RIGHT; keymap[KEY_SELECT]=SDLK_SPACE; keymap[KEY_START]=SDLK_RETURN; } /* end of SDL_gbaevents.c ... */