Mercurial > sdl-ios-xcode
view src/video/SDL_RLEaccel_c.h @ 4438:7a53f8efc017 SDL-1.2
esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Apr 2010 02:14:06 -0700 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_RLEaccel.c */ extern int SDL_RLESurface(SDL_Surface *surface); extern int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern void SDL_UnRLESurface(SDL_Surface *surface, int recode);