Mercurial > sdl-ios-xcode
view src/main/macos/SDL.shlib.r @ 4438:7a53f8efc017 SDL-1.2
esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 23 Apr 2010 02:14:06 -0700 |
parents | 1e191391e68d |
children |
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#ifndef __TYPES_R__ #include "Types.r" #endif #ifndef __BALLOONS_R__ #include "Balloons.r" #endif #define VERSION_MAJOR 1 #define VERSION_MINOR 2 #define REVISION 13 #define STATE release /* development | alpha | beta | release */ #define RELEASE_NO 0 /* number after letter, or zero for release */ #define COUNTRY verUS #define VERSION_STRING "1.2.13" #define NAME "SDL" #define SHORT_DESCRIPTION "Simple DirectMedia Layer by Sam Lantinga" #define LONG_DESCRIPTION "A cross-platform multimedia library.\n\nhttp://www.libsdl.org" resource 'vers' (1) { VERSION_MAJOR, (VERSION_MINOR << 4) | REVISION, STATE, RELEASE_NO, COUNTRY, VERSION_STRING, VERSION_STRING }; resource 'vers' (2) { VERSION_MAJOR, (VERSION_MINOR << 4) | REVISION, STATE, RELEASE_NO, COUNTRY, VERSION_STRING, SHORT_DESCRIPTION }; /* Extension Manager info */ data 'CCI' (128) { NAME "\n\n" LONG_DESCRIPTION }; /* Finder help balloon */ resource 'hfdr' (kHMHelpID) { HelpMgrVersion, hmDefaultOptions, 0, 0, { HMStringItem { NAME "\n\n" LONG_DESCRIPTION } } };