Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetAudioStatus.3 @ 1803:79e6943b5f6c
Fixed bug #222
SDL_macgl loads CFM library (OpenGLLibrary) even in Mach-O,
when it should be loading the OpenGL.framework code instead
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 May 2006 07:16:38 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetAudioStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_GetAudioStatus\- Get the current audio state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP .nf \f(CWtypedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;\fR .fi .PP .PP Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&. .SH "SEE ALSO" .PP \fI\fBSDL_PauseAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58