view docs/html/sdlsetcolorkey.html @ 73:79d08fa05301

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author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 06:43:44 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>SDL_SetColorKey</TITLE
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><H1
><A
NAME="SDLSETCOLORKEY"
>SDL_SetColorKey</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1630"
></A
><H2
>Name</H2
>SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
RLE acceleration.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1633"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColorKey</B
></CODE
>(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1640"
></A
><H2
>Description</H2
><P
> Sets the color key (transparent pixel) in a blittable surface and enables or
 disables RLE blit acceleration.</P
><P
>RLE acceleration can substantially speed up blitting of images with large
horizontal runs of transparent pixels (i.e., pixels that match the
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> value). The <TT
CLASS="PARAMETER"
><I
>key</I
></TT
> must be of the same pixel format as the <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>, <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
> is often useful for obtaining an acceptable value.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
> then
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> is the transparent pixel value in the source image of a
blit.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is OR'd with
<TT
CLASS="LITERAL"
>SDL_RLEACCEL</TT
> then the surface will be draw using RLE
acceleration when drawn with
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>.  The surface will
actually be encoded for RLE acceleration the first time
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
> or
<A
HREF="sdldisplayformat.html"
>SDL_DisplayFormat</A
> is called on the
surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is 0, this function clears
any current color key.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1661"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1666"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdldisplayformat.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayFormat</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlsetalpha.html"
><TT
CLASS="FUNCTION"
>SDL_SetAlpha</TT
></A
></P
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