view src/video/win32/SDL_gdirender.c @ 4423:7953336267c2

Disable error checks for reset actuators and set autocenter. Reset actuators and set autocenter might not actually be supported on all implementations. We'll just disable error checking since they aren't critical to neither opening the joystick nor the haptic subsystem.
author Edgar Simo <bobbens@gmail.com>
date Sun, 28 Feb 2010 09:23:23 +0000
parents f7b03b6838cb
children e1664f94f026
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_GDI

#include "SDL_win32video.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_alphamult.h"

#ifdef _WIN32_WCE
#define NO_GETDIBBITS 1
#endif

/* GDI renderer implementation */

static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GDI_DisplayModeChanged(SDL_Renderer * renderer);
static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_QueryTexturePixels(SDL_Renderer * renderer,
                                  SDL_Texture * texture, void **pixels,
                                  int *pitch);
static int GDI_SetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture,
                                 const SDL_Color * colors, int firstcolor,
                                 int ncolors);
static int GDI_GetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture, SDL_Color * colors,
                                 int firstcolor, int ncolors);
static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int GDI_SetTextureBlendMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_SetTextureScaleMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * rect, const void *pixels,
                             int pitch);
static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, int markDirty,
                           void **pixels, int *pitch);
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_SetDrawBlendMode(SDL_Renderer * renderer);
static int GDI_RenderDrawPoints(SDL_Renderer * renderer,
                                const SDL_Point * points, int count);
static int GDI_RenderDrawLines(SDL_Renderer * renderer,
                               const SDL_Point * points, int count);
static int GDI_RenderDrawRects(SDL_Renderer * renderer,
                               const SDL_Rect ** rects, int count);
static int GDI_RenderFillRects(SDL_Renderer * renderer,
                               const SDL_Rect ** rects, int count);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static int GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                                Uint32 format, void * pixels, int pitch);
static int GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                                 Uint32 format, const void * pixels, int pitch);
static void GDI_RenderPresent(SDL_Renderer * renderer);
static void GDI_DestroyTexture(SDL_Renderer * renderer,
                               SDL_Texture * texture);
static void GDI_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver GDI_RenderDriver = {
    GDI_CreateRenderer,
    {
     "gdi",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
     (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     14,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_IYUV,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY,
      SDL_PIXELFORMAT_YVYU},
     0,
     0}
};

typedef struct
{
    HWND hwnd;
    HDC window_hdc;
    HDC render_hdc;
    HDC memory_hdc;
    HDC current_hdc;
#ifndef NO_GETDIBBITS
    LPBITMAPINFO bmi;
#endif
    HBITMAP hbm[3];
    int current_hbm;
    SDL_DirtyRectList dirty;
    SDL_bool makedirty;
} GDI_RenderData;

typedef struct
{
    SDL_SW_YUVTexture *yuv;
    Uint32 format;
    HPALETTE hpal;
    HBITMAP hbm;
    void *pixels;
    int pitch;
    SDL_bool premultiplied;
} GDI_TextureData;

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;
    SDL_Rect rect;

    rect.x = 0;
    rect.y = 0;
    rect.w = texture->w;
    rect.h = texture->h;
    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
                        texture->h, data->pixels, data->pitch);
}

void
GDI_AddRenderDriver(_THIS)
{
    int i;
    for (i = 0; i < _this->num_displays; ++i) {
        SDL_AddRenderDriver(&_this->displays[i], &GDI_RenderDriver);
    }
}

SDL_Renderer *
GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer;
    GDI_RenderData *data;
    int bmi_size;
    HBITMAP hbm;
    int i, n;

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }

    renderer->DisplayModeChanged = GDI_DisplayModeChanged;
    renderer->CreateTexture = GDI_CreateTexture;
    renderer->QueryTexturePixels = GDI_QueryTexturePixels;
    renderer->SetTexturePalette = GDI_SetTexturePalette;
    renderer->GetTexturePalette = GDI_GetTexturePalette;
    renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = GDI_SetTextureBlendMode;
    renderer->SetTextureScaleMode = GDI_SetTextureScaleMode;
    renderer->UpdateTexture = GDI_UpdateTexture;
    renderer->LockTexture = GDI_LockTexture;
    renderer->UnlockTexture = GDI_UnlockTexture;
    renderer->SetDrawBlendMode = GDI_SetDrawBlendMode;
    renderer->RenderDrawPoints = GDI_RenderDrawPoints;
    renderer->RenderDrawLines = GDI_RenderDrawLines;
    renderer->RenderDrawRects = GDI_RenderDrawRects;
    renderer->RenderFillRects = GDI_RenderFillRects;
    renderer->RenderCopy = GDI_RenderCopy;
    renderer->RenderReadPixels = GDI_RenderReadPixels;
    renderer->RenderWritePixels = GDI_RenderWritePixels;
    renderer->RenderPresent = GDI_RenderPresent;
    renderer->DestroyTexture = GDI_DestroyTexture;
    renderer->DestroyRenderer = GDI_DestroyRenderer;
    renderer->info = GDI_RenderDriver.info;
    renderer->window = window;
    renderer->driverdata = data;

    renderer->info.flags = SDL_RENDERER_ACCELERATED;

    data->hwnd = windowdata->hwnd;
    data->window_hdc = windowdata->hdc;
    data->render_hdc = CreateCompatibleDC(data->window_hdc);
    data->memory_hdc = CreateCompatibleDC(data->window_hdc);

#ifndef NO_GETDIBBITS
    /* Fill in the compatible bitmap info */
    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
    data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
    if (!data->bmi) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

    hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    DeleteObject(hbm);
#endif

    if (flags & SDL_RENDERER_SINGLEBUFFER) {
        renderer->info.flags |=
            (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
        n = 0;
    } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            GDI_DestroyRenderer(renderer);
            WIN_SetError("CreateCompatibleBitmap()");
            return NULL;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
        data->current_hdc = data->render_hdc;
        data->makedirty = SDL_TRUE;
    } else {
        data->current_hdc = data->window_hdc;
        data->makedirty = SDL_FALSE;
    }
    data->current_hbm = 0;

    return renderer;
}

static int
GDI_DisplayModeChanged(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    int i, n;

    if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
        n = 0;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        n = 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        n = 3;
    } else {
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        if (data->hbm[i]) {
            DeleteObject(data->hbm[i]);
            data->hbm[i] = NULL;
        }
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            WIN_SetError("CreateCompatibleBitmap()");
            return -1;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
    }
    data->current_hbm = 0;

    return 0;
}

static HBITMAP
GDI_CreateDIBSection(HDC hdc, int w, int h, int pitch, Uint32 format,
                     HPALETTE * hpal, void ** pixels)
{
    int bmi_size;
    LPBITMAPINFO bmi;

    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
    bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
    if (!bmi) {
        SDL_OutOfMemory();
        return NULL;
    }
    bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    bmi->bmiHeader.biWidth = w;
    bmi->bmiHeader.biHeight = -h;  /* topdown bitmap */
    bmi->bmiHeader.biPlanes = 1;
    bmi->bmiHeader.biSizeImage = h * pitch;
    bmi->bmiHeader.biXPelsPerMeter = 0;
    bmi->bmiHeader.biYPelsPerMeter = 0;
    bmi->bmiHeader.biClrUsed = 0;
    bmi->bmiHeader.biClrImportant = 0;
    bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(format) * 8;
    if (SDL_ISPIXELFORMAT_INDEXED(format)) {
        bmi->bmiHeader.biCompression = BI_RGB;
        if (hpal) {
            int i, ncolors;
            LOGPALETTE *palette;

            ncolors = (1 << SDL_BITSPERPIXEL(format));
            palette =
                (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
                                          ncolors * sizeof(PALETTEENTRY));
            if (!palette) {
                SDL_free(bmi);
                SDL_OutOfMemory();
                return NULL;
            }
            palette->palVersion = 0x300;
            palette->palNumEntries = ncolors;
            for (i = 0; i < ncolors; ++i) {
                palette->palPalEntry[i].peRed = 0xFF;
                palette->palPalEntry[i].peGreen = 0xFF;
                palette->palPalEntry[i].peBlue = 0xFF;
                palette->palPalEntry[i].peFlags = 0;
            }
            *hpal = CreatePalette(palette);
            SDL_free(palette);
        }
    } else {
        int bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;

        bmi->bmiHeader.biCompression = BI_BITFIELDS;
        SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
                                   &Amask);
        ((Uint32 *) bmi->bmiColors)[0] = Rmask;
        ((Uint32 *) bmi->bmiColors)[1] = Gmask;
        ((Uint32 *) bmi->bmiColors)[2] = Bmask;
        if (hpal) {
            *hpal = NULL;
        }
    }
    return CreateDIBSection(hdc, bmi, DIB_RGB_COLORS, pixels, NULL, 0);
}

static int
GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    GDI_TextureData *data;

    data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        data->format = texture->format;
    }
    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
        || texture->format != display->current_mode.format) {
        data->hbm = GDI_CreateDIBSection(renderdata->memory_hdc,
                                         texture->w, texture->h,
                                         data->pitch, data->format,
                                         &data->hpal, &data->pixels);
    } else {
        data->hbm = CreateCompatibleBitmap(renderdata->window_hdc,
                                           texture->w, texture->h);
    }
    if (!data->hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }
    return 0;
}

static int
GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                       void **pixels, int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
    } else {
        *pixels = data->pixels;
        *pitch = data->pitch;
        return 0;
    }
}

static int
GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      const SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        for (i = 0; i < ncolors; ++i) {
            entries[i].peRed = colors[i].r;
            entries[i].peGreen = colors[i].g;
            entries[i].peBlue = colors[i].b;
            entries[i].peFlags = 0;
        }
        if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("SetPaletteEntries()");
            return -1;
        }
        return 0;
    }
}

static int
GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("GetPaletteEntries()");
            return -1;
        }
        for (i = 0; i < ncolors; ++i) {
            colors[i].r = entries[i].peRed;
            colors[i].g = entries[i].peGreen;
            colors[i].b = entries[i].peBlue;
        }
        return 0;
    }
}

static int
GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    switch (texture->blendMode) {
    case SDL_BLENDMODE_NONE:
        if (data->premultiplied) {
            /* Crap, we've lost the original pixel data... *sigh* */
        }
        return 0;
#ifndef _WIN32_WCE              /* WinCE has no alphablend */
    case SDL_BLENDMODE_MASK:
    case SDL_BLENDMODE_BLEND:
        if (!data->premultiplied && data->pixels) {
            switch (texture->format) {
            case SDL_PIXELFORMAT_ARGB8888:
                SDL_PreMultiplyAlphaARGB8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_RGBA8888:
                SDL_PreMultiplyAlphaRGBA8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_ABGR8888:
                SDL_PreMultiplyAlphaABGR8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_BGRA8888:
                SDL_PreMultiplyAlphaBGRA8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            }
        }
        return 0;
#endif
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
            if (data->premultiplied) {
                Uint32 *pixels =
                    (Uint32 *) data->pixels + rect->y * (data->pitch / 4) +
                    rect->x;
                switch (texture->format) {
                case SDL_PIXELFORMAT_ARGB8888:
                    SDL_PreMultiplyAlphaARGB8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_RGBA8888:
                    SDL_PreMultiplyAlphaRGBA8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_ABGR8888:
                    SDL_PreMultiplyAlphaABGR8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_BGRA8888:
                    SDL_PreMultiplyAlphaBGRA8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                }
            }
        } else if (rect->w == texture->w && pitch == data->pitch) {
#ifndef NO_GETDIBBITS
            if (!SetDIBits
                (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
                 renderdata->bmi, DIB_RGB_COLORS)) {
                WIN_SetError("SetDIBits()");
                return -1;
            }
#else
            SDL_SetError("FIXME: Update Texture");
            return -1;
#endif
        } else {
            SDL_SetError
                ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
            return -1;
        }
        return 0;
    }
}

static int
GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
#ifndef _WIN32_WCE
        /* WinCE has no GdiFlush */
        GdiFlush();
#endif
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}

static void
GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SW_UnlockYUVTexture(data->yuv);
        UpdateYUVTextureData(texture);
    }
}

static int
GDI_SetDrawBlendMode(SDL_Renderer * renderer)
{
    switch (renderer->blendMode) {
    case SDL_BLENDMODE_NONE:
        return 0;
    default:
        SDL_Unsupported();
        renderer->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
GDI_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
                     int count)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    int i;
    COLORREF color;

    if (data->makedirty) {
        /* Get the smallest rectangle that contains everything */
        SDL_Window *window = renderer->window;
        SDL_Rect rect;

        rect.x = 0;
        rect.y = 0;
        rect.w = window->w;
        rect.h = window->h;
        if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
            /* Nothing to draw */
            return 0;
        }

        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    color = RGB(renderer->r, renderer->g, renderer->b);
    for (i = 0; i < count; ++i) {
        SetPixel(data->current_hdc, points[i].x, points[i].y, color);
    }

    return 0;
}

static int
GDI_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
                    int count)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    HPEN pen;
    BOOL status;

    if (data->makedirty) {
        /* Get the smallest rectangle that contains everything */
        SDL_Window *window = renderer->window;
        SDL_Rect clip, rect;

        clip.x = 0;
        clip.y = 0;
        clip.w = window->w;
        clip.h = window->h;
        SDL_EnclosePoints(points, count, NULL, &rect);
        if (!SDL_IntersectRect(&rect, &clip, &rect)) {
            /* Nothing to draw */
            return 0;
        }

        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    /* Should we cache the pen? .. it looks like GDI does for us. :) */
    pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b));
    SelectObject(data->current_hdc, pen);
    {
        LPPOINT p = SDL_stack_alloc(POINT, count);
        int i;

        for (i = 0; i < count; ++i) {
            p[i].x = points[i].x;
            p[i].y = points[i].y;
        }
        status = Polyline(data->current_hdc, p, count);
        SDL_stack_free(p);
    }
    DeleteObject(pen);

    /* Need to close the endpoint of the line */
    if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
        SetPixel(data->current_hdc, points[count-1].x, points[count-1].y,
                 RGB(renderer->r, renderer->g, renderer->b));
    }

    if (!status) {
        WIN_SetError("Polyline()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
                    int count)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    HPEN pen;
    POINT vertices[5];
    int i, status = 1;

    if (data->makedirty) {
        SDL_Window *window = renderer->window;
        SDL_Rect clip, rect;

        clip.x = 0;
        clip.y = 0;
        clip.w = window->w;
        clip.h = window->h;

        for (i = 0; i < count; ++i) {
            if (SDL_IntersectRect(rects[i], &clip, &rect)) {
                SDL_AddDirtyRect(&data->dirty, &rect);
            }
        }
    }

    /* Should we cache the pen? .. it looks like GDI does for us. :) */
    pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b));
    SelectObject(data->current_hdc, pen);
    for (i = 0; i < count; ++i) {
        const SDL_Rect *rect = rects[i];

        vertices[0].x = rect->x;
        vertices[0].y = rect->y;

        vertices[1].x = rect->x+rect->w-1;
        vertices[1].y = rect->y;

        vertices[2].x = rect->x+rect->w-1;
        vertices[2].y = rect->y+rect->h-1;

        vertices[3].x = rect->x;
        vertices[3].y = rect->y+rect->h-1;

        vertices[4].x = rect->x;
        vertices[4].y = rect->y;

        status &= Polyline(data->current_hdc, vertices, 5);
    }
    DeleteObject(pen);

    if (!status) {
        WIN_SetError("Polyline()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
                    int count)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    RECT rc;
    HBRUSH brush;
    int i, status = 1;

    if (data->makedirty) {
        SDL_Window *window = renderer->window;
        SDL_Rect clip, rect;

        clip.x = 0;
        clip.y = 0;
        clip.w = window->w;
        clip.h = window->h;

        for (i = 0; i < count; ++i) {
            if (SDL_IntersectRect(rects[i], &clip, &rect)) {
                SDL_AddDirtyRect(&data->dirty, &rect);
            }
        }
    }

    /* Should we cache the brushes? .. it looks like GDI does for us. :) */
    brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b));
    SelectObject(data->current_hdc, brush);
    for (i = 0; i < count; ++i) {
        const SDL_Rect *rect = rects[i];

        rc.left = rect->x;
        rc.top = rect->y;
        rc.right = rect->x + rect->w;
        rc.bottom = rect->y + rect->h;

        status &= FillRect(data->current_hdc, &rc, brush);
    }
    DeleteObject(brush);

    if (!status) {
        WIN_SetError("FillRect()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }

    SelectObject(data->memory_hdc, texturedata->hbm);
    if (texturedata->hpal) {
        SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
        RealizePalette(data->memory_hdc);
    }
    if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) {
#ifdef _WIN32_WCE
        SDL_SetError("Texture has blendmode not supported under WinCE");
        return -1;
#else
        BLENDFUNCTION blendFunc = {
            AC_SRC_OVER,
            0,
            texture->a,
            AC_SRC_ALPHA
        };
        if (!AlphaBlend
            (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
             dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
             srcrect->h, blendFunc)) {
            WIN_SetError("AlphaBlend()");
            return -1;
        }
#endif
    } else {
        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            if (!BitBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 SRCCOPY)) {
                WIN_SetError("BitBlt()");
                return -1;
            }
        } else {
            if (!StretchBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 srcrect->w, srcrect->h, SRCCOPY)) {
                WIN_SetError("StretchBlt()");
                return -1;
            }
        }
    }
    return 0;
}

static int
GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 format, void * pixels, int pitch)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    struct {
        HBITMAP hbm;
        void *pixels;
        int pitch;
        Uint32 format;
    } data;

    data.format = display->current_mode.format;
    data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format));

    data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h,
                                    data.pitch, data.format, NULL,
                                    &data.pixels);
    if (!data.hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }

    SelectObject(renderdata->memory_hdc, data.hbm);
    if (!BitBlt(renderdata->memory_hdc, 0, 0, rect->w, rect->h,
                renderdata->current_hdc, rect->x, rect->y, SRCCOPY)) {
        WIN_SetError("BitBlt()");
        DeleteObject(data.hbm);
        return -1;
    }

    SDL_ConvertPixels(rect->w, rect->h,
                      data.format, data.pixels, data.pitch,
                      format, pixels, pitch);

    DeleteObject(data.hbm);
    return 0;
}

static int
GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                      Uint32 format, const void * pixels, int pitch)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    struct {
        HBITMAP hbm;
        void *pixels;
        int pitch;
        Uint32 format;
    } data;

    data.format = display->current_mode.format;
    data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format));

    data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h,
                                    data.pitch, data.format,
                                    NULL, &data.pixels);
    if (!data.hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }

    SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
                      data.format, data.pixels, data.pitch);

    SelectObject(renderdata->memory_hdc, data.hbm);
    if (!BitBlt(renderdata->current_hdc, rect->x, rect->y, rect->w, rect->h,
                renderdata->memory_hdc, 0, 0, SRCCOPY)) {
        WIN_SetError("BitBlt()");
        DeleteObject(data.hbm);
        return -1;
    }

    DeleteObject(data.hbm);
    return 0;
}

static void
GDI_RenderPresent(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_DirtyRect *dirty;

    /* Send the data to the display */
    if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            const SDL_Rect *rect = &dirty->rect;
            BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
                   data->render_hdc, rect->x, rect->y, SRCCOPY);
        }
        SDL_ClearDirtyRects(&data->dirty);
    }

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_hbm = (data->current_hbm + 1) % 2;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_hbm = (data->current_hbm + 1) % 3;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    }
}

static void
GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    if (data->yuv) {
        SDL_SW_DestroyYUVTexture(data->yuv);
    }
    if (data->hpal) {
        DeleteObject(data->hpal);
    }
    if (data->hbm) {
        DeleteObject(data->hbm);
    }
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
GDI_DestroyRenderer(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        DeleteDC(data->render_hdc);
        DeleteDC(data->memory_hdc);
#ifndef NO_GETDIBBITS
        if (data->bmi) {
            SDL_free(data->bmi);
        }
#endif
        for (i = 0; i < SDL_arraysize(data->hbm); ++i) {
            if (data->hbm[i]) {
                DeleteObject(data->hbm[i]);
            }
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_GDI */

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