view src/video/SDL_blit_slow.c @ 4423:7953336267c2

Disable error checks for reset actuators and set autocenter. Reset actuators and set autocenter might not actually be supported on all implementations. We'll just disable error checking since they aren't critical to neither opening the joystick nor the haptic subsystem.
author Edgar Simo <bobbens@gmail.com>
date Sun, 28 Feb 2010 09:23:23 +0000
parents f7b03b6838cb
children 791b3256fb22
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_blit.h"

/* The ONE TRUE BLITTER
 * This puppy has to handle all the unoptimized cases - yes, it's slow.
 */
void
SDL_Blit_Slow(SDL_BlitInfo * info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;
    SDL_PixelFormat *src_fmt = info->src_fmt;
    SDL_PixelFormat *dst_fmt = info->dst_fmt;
    int srcbpp = src_fmt->BytesPerPixel;
    int dstbpp = dst_fmt->BytesPerPixel;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint8 *src;
        Uint8 *dst = (Uint8 *) info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src =
                    (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
            }
            if (src_fmt->Amask) {
                DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
                              srcB, srcA);
            } else {
                DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
                             srcB);
                srcA = 0xFF;
            }
            if (flags & SDL_COPY_COLORKEY) {
                /* srcpixel isn't set for 24 bpp */
                if (srcbpp == 3) {
                    srcpixel = (srcR << src_fmt->Rshift) |
                        (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
                }
                if (srcpixel == info->colorkey) {
                    posx += incx;
                    dst += dstbpp;
                    continue;
                }
            }
            if (dst_fmt->Amask) {
                DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
                              dstB, dstA);
            } else {
                DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
                             dstB);
                dstA = 0xFF;
            }

            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags &
                    (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD |
                     SDL_COPY_MOD)) {
            case 0:
                dstR = srcR;
                dstG = srcG;
                dstB = srcB;
                dstA = srcA;
                break;
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR;
                if (dstR > 255)
                    dstR = 255;
                dstG = srcG + dstG;
                if (dstG > 255)
                    dstG = 255;
                dstB = srcB + dstB;
                if (dstB > 255)
                    dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            if (dst_fmt->Amask) {
                ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
            } else {
                ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
            }
            posx += incx;
            dst += dstbpp;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

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