view src/video/SDL_blendpoint.c @ 4423:7953336267c2

Disable error checks for reset actuators and set autocenter. Reset actuators and set autocenter might not actually be supported on all implementations. We'll just disable error checking since they aren't critical to neither opening the joystick nor the haptic subsystem.
author Edgar Simo <bobbens@gmail.com>
date Sun, 28 Feb 2010 09:23:23 +0000
parents f7b03b6838cb
children aa8888658021
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"

static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB555(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB555(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB555(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB555(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB565(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB565(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB565(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB565(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB888(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode,
                        Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_ARGB8888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                   Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 2:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY2_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY2_ADD_RGB(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY2_MOD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY2_RGB(x, y);
            break;
        }
        return 0;
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGB(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY4_MOD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGB(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                    Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGBA(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY4_MOD_RGBA(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGBA(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
               Uint8 g, Uint8 b, Uint8 a)
{
    if (!dst) {
        SDL_SetError("Passed NULL destination surface");
        return -1;
    }

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
        return -1;
    }

    /* Perform clipping */
    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
        return 0;
    }

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    switch (dst->format->BitsPerPixel) {
    case 15:
        switch (dst->format->Rmask) {
        case 0x7C00:
            return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 16:
        switch (dst->format->Rmask) {
        case 0xF800:
            return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 32:
        switch (dst->format->Rmask) {
        case 0x00FF0000:
            if (!dst->format->Amask) {
                return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b,
                                             a);
            } else {
                return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b,
                                               a);
            }
            break;
        }
        break;
    default:
        break;
    }

    if (!dst->format->Amask) {
        return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
    } else {
        return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
    }
}

int
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
                int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    int minx, miny;
    int maxx, maxy;
    int i;
    int x, y;
    int (*func)(SDL_Surface * dst, int x, int y,
                int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
    int status = 0;

    if (!dst) {
        SDL_SetError("Passed NULL destination surface");
        return -1;
    }

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
        return (-1);
    }

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    /* FIXME: Does this function pointer slow things down significantly? */
    switch (dst->format->BitsPerPixel) {
    case 15:
        switch (dst->format->Rmask) {
        case 0x7C00:
            func = SDL_BlendPoint_RGB555;
            break;
        }
        break;
    case 16:
        switch (dst->format->Rmask) {
        case 0xF800:
            func = SDL_BlendPoint_RGB565;
            break;
        }
        break;
    case 32:
        switch (dst->format->Rmask) {
        case 0x00FF0000:
            if (!dst->format->Amask) {
                func = SDL_BlendPoint_RGB888;
            } else {
                func = SDL_BlendPoint_ARGB8888;
            }
            break;
        }
        break;
    default:
        break;
    }

    if (!func) {
        if (!dst->format->Amask) {
            func = SDL_BlendPoint_RGB;
        } else {
            func = SDL_BlendPoint_RGBA;
        }
    }

    minx = dst->clip_rect.x;
    maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
    miny = dst->clip_rect.y;
    maxy = dst->clip_rect.y + dst->clip_rect.h - 1;

    for (i = 0; i < count; ++i) {
        x = points[i].x;
        y = points[i].y;

        if (x < minx || x > maxx || y < miny || y > maxy) {
            continue;
        }
        status = func(dst, x, y, blendMode, r, g, b, a);
    }
    return status;
}

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