Mercurial > sdl-ios-xcode
view include/SDL_quit.h @ 4423:7953336267c2
Disable error checks for reset actuators and set autocenter.
Reset actuators and set autocenter might not actually be supported on all
implementations. We'll just disable error checking since they aren't
critical to neither opening the joystick nor the haptic subsystem.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Sun, 28 Feb 2010 09:23:23 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_quit.h * * Include file for SDL quit event handling. */ #ifndef _SDL_quit_h #define _SDL_quit_h #include "SDL_stdinc.h" #include "SDL_error.h" /** * \file SDL_quit.h * * An ::SDL_QUIT event is generated when the user tries to close the application * window. If it is ignored or filtered out, the window will remain open. * If it is not ignored or filtered, it is queued normally and the window * is allowed to close. When the window is closed, screen updates will * complete, but have no effect. * * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) * and SIGTERM (system termination request), if handlers do not already * exist, that generate ::SDL_QUIT events as well. There is no way * to determine the cause of an ::SDL_QUIT event, but setting a signal * handler in your application will override the default generation of * quit events for that signal. * * \sa SDL_Quit() */ /* There are no functions directly affecting the quit event */ #define SDL_QuitRequested() \ (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) #endif /* _SDL_quit_h */