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view src/thread/epoc/SDL_systhread.cpp @ 3925:78ff7d10dbb5 SDL-1.2
From: Laurence Passmore
Date: Mon, 26 Mar 2007 23:22:45 +0100
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org>
Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED
Hi,
I just compiled my SDL application on Mac OS X with -Wundef and it
threw a number of errors. Of note was:
SDL_config_macosx.h: 34
warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined
Line 34 is:
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) )
Now according to this mailing on the Apple developer lists:
http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html
that particular #define was removed from the gcc compiler defaults
and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should
be pulled in directly instead.
Would someone closer to the Mac OS X version of SDL be willing to
make that change please? Thanks.
Laurence Passmore
Homeworld SDL @ www.homeworldsdl.org
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Mar 2007 00:37:51 +0000 |
parents | 92947e3a18db |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL_systhread.cpp Epoc thread management routines for SDL Epoc version by Markus Mertama (w@iki.fi) */ extern "C" { #undef NULL #include "SDL_error.h" #include "SDL_thread.h" #include "../SDL_systhread.h" }; #include <e32std.h> static int object_count; int RunThread(TAny* data) { SDL_RunThread(data); return(0); } TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { return ((RThread*)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2); } int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) { TBuf<16> name; TInt status = KErrNone; do { object_count++; name.Format(_L("SDL_%x"), object_count); status = aFunc(name, aPtr1, aPtr2); } while(status == KErrAlreadyExists); return status; } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { RThread rthread; TInt status = CreateUnique(NewThread, &rthread, args); if (status != KErrNone) { delete(((RThread*)(thread->handle))); thread->handle = NULL; SDL_SetError("Not enough resources to create thread"); return(-1); } rthread.Resume(); thread->handle = rthread.Handle(); return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { RThread current; TThreadId id = current.Id(); return id; } void SDL_SYS_WaitThread(SDL_Thread *thread) { RUndertaker taker; taker.Create(); TRequestStatus status; taker.Logon(status, thread->handle); User::WaitForRequest(status); taker.Close(); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { RThread rthread; rthread.SetHandle(thread->handle); rthread.Kill(0); rthread.Close(); }