Mercurial > sdl-ios-xcode
view docs/html/sdloverlay.html @ 3925:78ff7d10dbb5 SDL-1.2
From: Laurence Passmore
Date: Mon, 26 Mar 2007 23:22:45 +0100
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org>
Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED
Hi,
I just compiled my SDL application on Mac OS X with -Wundef and it
threw a number of errors. Of note was:
SDL_config_macosx.h: 34
warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined
Line 34 is:
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) )
Now according to this mailing on the Apple developer lists:
http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html
that particular #define was removed from the gcc compiler defaults
and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should
be pulled in directly instead.
Would someone closer to the Mac OS X version of SDL be willing to
make that change please? Thanks.
Laurence Passmore
Homeworld SDL @ www.homeworldsdl.org
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Mar 2007 00:37:51 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_Overlay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_VideoInfo" HREF="sdlvideoinfo.html"><LINK REL="NEXT" TITLE="Window Management" HREF="wm.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlvideoinfo.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="wm.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLOVERLAY" ></A >SDL_Overlay</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3464" ></A ><H2 >Name</H2 >SDL_Overlay -- YUV video overlay</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3467" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint32 format; int w, h; int planes; Uint16 *pitches; Uint8 **pixels; Uint32 hw_overlay:1; } SDL_Overlay;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3470" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3472" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Overlay format (see below)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >w, h</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Width and height of overlay</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >planes</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Number of planes in the overlay. Usually either 1 or 3</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pitches</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >hw_overlay</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >This will be set to 1 if the overlay is hardware accelerated.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3499" ></A ><H2 >Description</H2 ><P >A <SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN > is similar to a <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A > except it stores a YUV overlay. All the fields are read only, except for <TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT > which should be <A HREF="sdllockyuvoverlay.html" >locked</A > before use. The <TT CLASS="STRUCTFIELD" ><I >format</I ></TT > field stores the format of the overlay which is one of the following: <PRE CLASS="PROGRAMLISTING" >#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</PRE > More information on YUV formats can be found at <A HREF="http://www.webartz.com/fourcc/indexyuv.htm" TARGET="_top" >http://www.webartz.com/fourcc/indexyuv.htm</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3510" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreateyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_CreateYUVOverlay</TT ></A >, <A HREF="sdllockyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_LockYUVOverlay</TT ></A >, <A HREF="sdlunlockyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_UnlockYUVOverlay</TT ></A >, <A HREF="sdlfreeyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_FreeYUVOverlay</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlvideoinfo.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_VideoInfo</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Window Management</TD ></TR ></TABLE ></DIV ></BODY ></HTML >