view README.Epoc @ 3925:78ff7d10dbb5 SDL-1.2

From: Laurence Passmore Date: Mon, 26 Mar 2007 23:22:45 +0100 To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org> Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED Hi, I just compiled my SDL application on Mac OS X with -Wundef and it threw a number of errors. Of note was: SDL_config_macosx.h: 34 warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined Line 34 is: #if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) ) Now according to this mailing on the Apple developer lists: http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html that particular #define was removed from the gcc compiler defaults and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should be pulled in directly instead. Would someone closer to the Mac OS X version of SDL be willing to make that change please? Thanks. Laurence Passmore Homeworld SDL @ www.homeworldsdl.org
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Mar 2007 00:37:51 +0000
parents 74a8f672f2f8
children
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==============================================================================
Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0
==============================================================================

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:

  You can get Symbian SDK from: 
    http://www.symbian.com.
 
  First create "Epoc" directory under SDL main directory and unpack 
  EpocBuildFiles.zip in it.
   
  To build the librarys goto "epoc" directory and type:
    bldmake bldfiles
    abld makefile vc6 (for creating Microsoft Visual C++ makefiles)
    abld build wins udeb (building for wins emulator)
    abld build armi urel (building for real device)

==============================================================================
II. Building the Simple DirectMedia Layer programs:

  Building SDL test programs is easy once you have built the libraries:
    abld test build wins udeb
    abld test build armi urel

  Supported real screen resolutions
    320 x 200 x  8 bit
    320 x 200 x 12 bit
    640 x 200 x  8 bit
    640 x 200 x 12 bit
  Supported "emulated" screen resolutions 
    640 x 400 x  8 bit
    640 x 400 x 12 bit
    640 x 480 x  8 bit
    640 x 480 x 12 bit
  "Emulated" resolutions are implemented by by shrinking the screen vertically 
  i.e. only every second scanline is drawn. This is mainly ment to be used for 
  testing quick ports of programs. Using faked resolutions is a waste of memory 
  and cpu power!

==============================================================================
III. Running test programs

  Copy executable to the device and run it from the File manager.   The Esc 
  key quits demo programs. In Crystal, Exe programs do not appear in task list 
  nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator.

  Special keys used in SDL:
    The Caps lock key enables or disables the virtual cursor. 
    Function keys are mapped as follows: 
    F1=chr+q, F2=chr+w,..., F8=chr+i, 
    F9=chr+a,..., F12=chr+d.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl

  You can find more info about Epoc version of SDL from Hannu Viitala's 
  homepage
    http://www.mbnet.fi/~haviital
  
==============================================================================