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view README.DC @ 3925:78ff7d10dbb5 SDL-1.2
From: Laurence Passmore
Date: Mon, 26 Mar 2007 23:22:45 +0100
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org>
Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED
Hi,
I just compiled my SDL application on Mac OS X with -Wundef and it
threw a number of errors. Of note was:
SDL_config_macosx.h: 34
warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined
Line 34 is:
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) )
Now according to this mailing on the Apple developer lists:
http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html
that particular #define was removed from the gcc compiler defaults
and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should
be pulled in directly instead.
Would someone closer to the Mac OS X version of SDL be willing to
make that change please? Thanks.
Laurence Passmore
Homeworld SDL @ www.homeworldsdl.org
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Mar 2007 00:37:51 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL