Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.h @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | 54fac87e1f34 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11video_h #define _SDL_x11video_h #include "../SDL_sysvideo.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #if SDL_VIDEO_DRIVER_X11_XINERAMA #include "../Xext/extensions/Xinerama.h" #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif #if SDL_VIDEO_DRIVER_X11_VIDMODE #include "../Xext/extensions/xf86vmode.h" #endif #if SDL_VIDEO_DRIVER_X11_XINPUT #include <X11/extensions/XInput.h> #endif #if SDL_VIDEO_DRIVER_X11_SCRNSAVER #include <X11/extensions/scrnsaver.h> #endif #include "SDL_x11dyn.h" #include "SDL_x11events.h" #include "SDL_x11gamma.h" #include "SDL_x11keyboard.h" #include "SDL_x11modes.h" #include "SDL_x11mouse.h" #include "SDL_x11opengl.h" #include "SDL_x11window.h" /* Private display data */ typedef struct SDL_VideoData { Display *display; char *classname; XIM im; Uint32 screensaver_activity; int numwindows; SDL_WindowData **windowlist; int windowlistlength; int keyboard; Atom WM_DELETE_WINDOW; SDL_scancode key_layout[256]; } SDL_VideoData; extern SDL_bool X11_UseDirectColorVisuals(); #endif /* _SDL_x11video_h */ /* vi: set ts=4 sw=4 expandtab: */