Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11render.c @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | ab5aebd50add |
children | 83518f8fcd61 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_X11 #include "SDL_x11video.h" #include "../SDL_rect_c.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" /* X11 renderer implementation */ static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags); static int X11_DisplayModeChanged(SDL_Renderer * renderer); static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetDrawBlendMode(SDL_Renderer * renderer); static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y); static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void X11_RenderPresent(SDL_Renderer * renderer); static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void X11_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver X11_RenderDriver = { X11_CreateRenderer, { "x11", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_TEXTUREMODULATE_NONE, SDL_BLENDMODE_NONE, SDL_TEXTURESCALEMODE_NONE, 0, {0}, 0, 0} }; typedef struct { Display *display; int screen; Visual *visual; int depth; int scanline_pad; Window window; Pixmap pixmaps[3]; int current_pixmap; Drawable drawable; SDL_PixelFormat format; GC gc; SDL_DirtyRectList dirty; SDL_bool makedirty; } X11_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; Pixmap pixmap; XImage *image; #ifndef NO_SHARED_MEMORY /* MIT shared memory extension information */ XShmSegmentInfo shminfo; #endif XImage *scaling_image; void *pixels; int pitch; } X11_TextureData; #ifndef NO_SHARED_MEMORY /* Shared memory error handler routine */ static int shm_error; static int (*X_handler) (Display *, XErrorEvent *) = NULL; static int shm_errhandler(Display * d, XErrorEvent * e) { if (e->error_code == BadAccess) { shm_error = True; return (0); } else { return (X_handler(d, e)); } } #endif /* ! NO_SHARED_MEMORY */ static void UpdateYUVTextureData(SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void X11_AddRenderDriver(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_RendererInfo *info = &X11_RenderDriver.info; SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode; info->texture_formats[info->num_texture_formats++] = mode->format; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; SDL_AddRenderDriver(0, &X11_RenderDriver); } SDL_Renderer * X11_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; SDL_RendererInfo *info; X11_RenderData *data; XGCValues gcv; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (X11_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { X11_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->display = windowdata->videodata->display; data->screen = displaydata->screen; data->visual = displaydata->visual; data->depth = displaydata->depth; data->scanline_pad = displaydata->scanline_pad; data->window = windowdata->window; renderer->DisplayModeChanged = X11_DisplayModeChanged; renderer->CreateTexture = X11_CreateTexture; renderer->QueryTexturePixels = X11_QueryTexturePixels; renderer->SetTextureBlendMode = X11_SetTextureBlendMode; renderer->SetTextureScaleMode = X11_SetTextureScaleMode; renderer->UpdateTexture = X11_UpdateTexture; renderer->LockTexture = X11_LockTexture; renderer->UnlockTexture = X11_UnlockTexture; renderer->SetDrawBlendMode = X11_SetDrawBlendMode; renderer->RenderPoint = X11_RenderPoint; renderer->RenderLine = X11_RenderLine; renderer->RenderFill = X11_RenderFill; renderer->RenderCopy = X11_RenderCopy; renderer->RenderPresent = X11_RenderPresent; renderer->DestroyTexture = X11_DestroyTexture; renderer->DestroyRenderer = X11_DestroyRenderer; renderer->info = X11_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, displaydata->depth); if (data->pixmaps[i] == None) { X11_DestroyRenderer(renderer); SDL_SetError("XCreatePixmap() failed"); return NULL; } } if (n > 0) { data->drawable = data->pixmaps[0]; data->makedirty = SDL_TRUE; } else { data->drawable = data->window; data->makedirty = SDL_FALSE; } data->current_pixmap = 0; /* Get the format of the window */ if (!SDL_PixelFormatEnumToMasks (display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); X11_DestroyRenderer(renderer); return NULL; } SDL_InitFormat(&data->format, bpp, Rmask, Gmask, Bmask, Amask); /* Create the drawing context */ gcv.graphics_exposures = False; data->gc = XCreateGC(data->display, data->window, GCGraphicsExposures, &gcv); if (!data->gc) { X11_DestroyRenderer(renderer); SDL_SetError("XCreateGC() failed"); return NULL; } return renderer; } static int X11_DisplayModeChanged(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); data->pixmaps[i] = None; } } for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, data->depth); if (data->pixmaps[i] == None) { SDL_SetError("XCreatePixmap() failed"); return -1; } } if (n > 0) { data->drawable = data->pixmaps[0]; } data->current_pixmap = 0; return 0; } static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); X11_TextureData *data; int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1); data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { /* The image/pixmap depth must be the same as the window or you get a BadMatch error when trying to putimage or copyarea. */ if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; } data->format = texture->format; } data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format); data->pitch = (data->pitch + pitch_alignmask) & ~pitch_alignmask; if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY XShmSegmentInfo *shminfo = &data->shminfo; shm_error = True; if (SDL_X11_HAVE_SHM) { shminfo->shmid = shmget(IPC_PRIVATE, texture->h * data->pitch, IPC_CREAT | 0777); if (shminfo->shmid >= 0) { shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0); shminfo->readOnly = False; if (shminfo->shmaddr != (char *) -1) { shm_error = False; X_handler = XSetErrorHandler(shm_errhandler); XShmAttach(renderdata->display, shminfo); XSync(renderdata->display, False); XSetErrorHandler(X_handler); if (shm_error) { shmdt(shminfo->shmaddr); } } shmctl(shminfo->shmid, IPC_RMID, NULL); } } if (!shm_error) { data->pixels = shminfo->shmaddr; data->image = XShmCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, shminfo->shmaddr, shminfo, texture->w, texture->h); if (!data->image) { XShmDetach(renderdata->display, shminfo); XSync(renderdata->display, False); shmdt(shminfo->shmaddr); shm_error = True; } } if (shm_error) { shminfo->shmaddr = NULL; } if (!data->image) #endif /* not NO_SHARED_MEMORY */ { data->pixels = SDL_malloc(texture->h * data->pitch); if (!data->pixels) { X11_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } data->image = XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, data->pixels, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } } else { data->pixmap = XCreatePixmap(renderdata->display, renderdata->window, texture->w, texture->h, renderdata->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } data->image = XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } return 0; } static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: return 0; case SDL_TEXTURESCALEMODE_FAST: /* We can sort of fake it for streaming textures */ if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { return 0; } /* Fall through to unsupported case */ default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } } else { data->image->width = rect->w; data->image->height = rect->h; data->image->data = (char *) pixels; data->image->bytes_per_line = pitch; XPutImage(renderdata->display, data->pixmap, renderdata->gc, data->image, 0, 0, rect->x, rect->y, rect->w, rect->h); } return 0; } } static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int X11_SetDrawBlendMode(SDL_Renderer * renderer) { switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); renderer->blendMode = SDL_BLENDMODE_NONE; return -1; } } static Uint32 renderdrawcolor(SDL_Renderer * renderer, int premult) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; Uint8 r = renderer->r; Uint8 g = renderer->g; Uint8 b = renderer->b; Uint8 a = renderer->a; if (premult) return SDL_MapRGBA(&data->format, ((int) r * (int) a) / 255, ((int) g * (int) a) / 255, ((int) b * (int) a) / 255, 255); else return SDL_MapRGBA(&data->format, r, g, b, a); } static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; unsigned long foreground; if (data->makedirty) { SDL_Rect rect; rect.x = x; rect.y = y; rect.w = 1; rect.h = 1; SDL_AddDirtyRect(&data->dirty, &rect); } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XDrawPoint(data->display, data->drawable, data->gc, x, y); return 0; } static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; unsigned long foreground; if (data->makedirty) { SDL_Rect rect; if (x1 < x2) { rect.x = x1; rect.w = (x2 - x1) + 1; } else { rect.x = x2; rect.w = (x1 - x2) + 1; } if (y1 < y2) { rect.y = y1; rect.h = (y2 - y1) + 1; } else { rect.y = y2; rect.h = (y1 - y2) + 1; } SDL_AddDirtyRect(&data->dirty, &rect); } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XDrawLine(data->display, data->drawable, data->gc, x1, y1, x2, y2); return 0; } static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; unsigned long foreground; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, rect); } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XFillRectangle(data->display, data->drawable, data->gc, rect->x, rect->y, rect->w, rect->h); return 0; } static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { XShmPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, dstrect->x, dstrect->y); } } else if (texturedata->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { SDL_Surface src, dst; SDL_PixelFormat fmt; SDL_Rect rect; XImage *image = texturedata->scaling_image; if (!image) { int depth; void *pixels; int pitch; pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format); pixels = SDL_malloc(dstrect->h * pitch); if (!pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, pixels, dstrect->w, dstrect->h, SDL_BYTESPERPIXEL(texturedata->format) * 8, pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } texturedata->scaling_image = image; } else if (image->width != dstrect->w || image->height != dstrect->h || !image->data) { image->width = dstrect->w; image->height = dstrect->h; image->bytes_per_line = image->width * SDL_BYTESPERPIXEL(texturedata->format); image->data = (char *) SDL_realloc(image->data, image->height * image->bytes_per_line); if (!image->data) { SDL_OutOfMemory(); return -1; } } /* Set up fake surfaces for SDL_SoftStretch() */ SDL_zero(src); src.format = &fmt; src.w = texture->w; src.h = texture->h; #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { src.pixels = texturedata->shminfo.shmaddr; } else #endif src.pixels = texturedata->pixels; src.pitch = texturedata->pitch; SDL_zero(dst); dst.format = &fmt; dst.w = image->width; dst.h = image->height; dst.pixels = image->data; dst.pitch = image->bytes_per_line; fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format); rect.x = 0; rect.y = 0; rect.w = dstrect->w; rect.h = dstrect->h; if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) { return -1; } XPutImage(data->display, data->drawable, data->gc, image, 0, 0, dstrect->x, dstrect->y, dstrect->w, dstrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, srcrect->x, srcrect->y); } return 0; } static void X11_RenderPresent(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; XCopyArea(data->display, data->drawable, data->window, data->gc, rect->x, rect->y, rect->w, rect->h, rect->x, rect->y); } SDL_ClearDirtyRects(&data->dirty); } XSync(data->display, False); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_pixmap = (data->current_pixmap + 1) % 2; data->drawable = data->pixmaps[data->current_pixmap]; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_pixmap = (data->current_pixmap + 1) % 3; data->drawable = data->pixmaps[data->current_pixmap]; } } static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->pixmap != None) { XFreePixmap(renderdata->display, data->pixmap); } if (data->image) { data->image->data = NULL; XDestroyImage(data->image); } #ifndef NO_SHARED_MEMORY if (data->shminfo.shmaddr) { XShmDetach(renderdata->display, &data->shminfo); XSync(renderdata->display, False); shmdt(data->shminfo.shmaddr); data->pixels = NULL; } #endif if (data->scaling_image) { SDL_free(data->scaling_image->data); data->scaling_image->data = NULL; XDestroyImage(data->scaling_image); } if (data->pixels) { SDL_free(data->pixels); } SDL_free(data); texture->driverdata = NULL; } static void X11_DestroyRenderer(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); } } if (data->gc) { XFreeGC(data->display, data->gc); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_X11 */ /* vi: set ts=4 sw=4 expandtab: */