Mercurial > sdl-ios-xcode
view include/SDL_mutex.h @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_mutex_h #define _SDL_mutex_h /** * \file SDL_mutex.h * * Functions to provide thread synchronization primitives. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * Synchronization functions which can time out return this value * if they time out. */ #define SDL_MUTEX_TIMEDOUT 1 /** * This is the timeout value which corresponds to never time out. */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) /** * \name Mutex functions */ /*@{*/ /* The SDL mutex structure, defined in SDL_mutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** * Create a mutex, initialized unlocked. */ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); /** * Lock the mutex. * * \return 0, or -1 on error. */ #define SDL_LockMutex(m) SDL_mutexP(m) extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex); /** * Unlock the mutex. * * \return 0, or -1 on error. * * \warning It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */ #define SDL_UnlockMutex(m) SDL_mutexV(m) extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex); /** * Destroy a mutex. */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); /*@}*//*Mutex functions*/ /** * \name Semaphore functions */ /*@{*/ /* The SDL semaphore structure, defined in SDL_sem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** * Create a semaphore, initialized with value, returns NULL on failure. */ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** * Destroy a semaphore. */ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); /** * This function suspends the calling thread until the semaphore pointed * to by \c sem has a positive count. It then atomically decreases the * semaphore count. */ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); /** * Non-blocking variant of SDL_SemWait(). * * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would * block, and -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); /** * Variant of SDL_SemWait() with a timeout in milliseconds. * * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not * succeed in the allotted time, and -1 on error. * * \warning On some platforms this function is implemented by looping with a * delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); /** * Atomically increases the semaphore's count (not blocking). * * \return 0, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); /** * Returns the current count of the semaphore. */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); /*@}*//*Semaphore functions*/ /** * \name Condition variable functions */ /*@{*/ /* The SDL condition variable structure, defined in SDL_cond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; /** * Create a condition variable. */ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); /** * Destroy a condition variable. */ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); /** * Restart one of the threads that are waiting on the condition variable. * * \return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); /** * Restart all threads that are waiting on the condition variable. * \return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); /** * Wait on the condition variable, unlocking the provided mutex. * * \warning The mutex must be locked before entering this function! * * The mutex is re-locked once the condition variable is signaled. * * \return 0 when it is signaled, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mut); /** * Waits for at most \c ms milliseconds, and returns 0 if the condition * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not * signaled in the allotted time, and -1 on error. * * \warning On some platforms this function is implemented by looping with a * delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms); /*@}*//*Condition variable functions*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_mutex_h */ /* vi: set ts=4 sw=4 expandtab: */