Mercurial > sdl-ios-xcode
view src/thread/SDL_systhread.h @ 3482:78db4f7ae2f3
More fixes to compile under Visual C++
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Nov 2009 07:00:26 +0000 |
parents | 99210400e8b9 |
children | 3427271a2d75 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* These are functions that need to be implemented by a port of SDL */ #ifndef _SDL_systhread_h #define _SDL_systhread_h #include "SDL_thread.h" /* This function creates a thread, passing args to SDL_RunThread(), saves a system-dependent thread id in thread->id, and returns 0 on success. */ #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #else extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args); #endif /* This function does any necessary setup in the child thread */ extern void SDL_SYS_SetupThread(void); /* This function waits for the thread to finish and frees any data allocated by SDL_SYS_CreateThread() */ extern void SDL_SYS_WaitThread(SDL_Thread * thread); #endif /* _SDL_systhread_h */ /* vi: set ts=4 sw=4 expandtab: */