view test/automated/audio/audio.h @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 22ac66da0765
children
line wrap: on
line source

/**
 * Part of SDL test suite.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#ifndef _TEST_AUDIO
#  define _TEST_AUDIO


int test_audio (void);


#endif /* _TEST_AUDIO */