view src/video/x11/SDL_x11modes.h @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents ffdd533f7add
children 4b594623401b
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_x11modes_h
#define _SDL_x11modes_h

typedef struct
{
    int screen;
    Visual *visual;
    int depth;
    int scanline_pad;

    int use_xinerama;
    int use_xrandr;
    int use_vidmode;

#if SDL_VIDEO_DRIVER_X11_XINERAMA
      SDL_NAME(XineramaScreenInfo) xinerama_info;
#endif
#if SDL_VIDEO_DRIVER_X11_XRANDR
    XRRScreenConfiguration *screen_config;
    int saved_size;
    Rotation saved_rotation;
    short saved_rate;
#endif
#if SDL_VIDEO_DRIVER_X11_VIDMODE
      SDL_NAME(XF86VidModeModeInfo) saved_mode;
    struct
    {
        int x, y;
    } saved_view;
#endif

} SDL_DisplayData;

extern void X11_InitModes(_THIS);
extern void X11_GetDisplayModes(_THIS);
extern int X11_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
extern void X11_QuitModes(_THIS);

#endif /* _SDL_x11modes_h */

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