view src/video/x11/SDL_x11gamma.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents b7197d7e8566
children 4b594623401b
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "../SDL_sysvideo.h"
#include "SDL_x11video.h"

    /* The size of *all* SDL gamma ramps */
#define SDL_GammaRampSize (3 * 256 * sizeof(Uint16))

static int numCmaps = 0;

typedef struct
{
    Display *display;
    int scrNum;
    Colormap colormap;
    Visual visual;
    Uint16 *ramp;
} cmapTableEntry;

cmapTableEntry *cmapTable = NULL;

/* To reduce the overhead as much as possible lets do as little as
   possible. When we do have to create a colormap keep track of it and
   reuse it. We're going to do this for both DirectColor and
   PseudoColor colormaps. */

Colormap
X11_LookupColormap(Display * display, int scrNum, VisualID vid)
{
    int i;

    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].visual.visualid == vid) {
            return cmapTable[i].colormap;
        }
    }

    return 0;
}


void
X11_TrackColormap(Display * display, int scrNum, Colormap colormap,
                  Visual * visual, XColor * ramp)
{
    int i;
    Uint16 *newramp;
    int ncolors;

    /* search the table to find out if we already have this one. We
       only want one entry for each display, screen number, visualid,
       and colormap combination */
    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].visual.visualid == visual->visualid &&
            cmapTable[i].colormap == colormap) {
            return;
        }
    }

    /* increase the table by one entry. If the table is NULL create the
       first entrty */
    cmapTable =
        SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry));
    if (NULL == cmapTable) {
        SDL_SetError("Out of memory in X11_TrackColormap()");
        return;
    }

    cmapTable[numCmaps].display = display;
    cmapTable[numCmaps].scrNum = scrNum;
    cmapTable[numCmaps].colormap = colormap;
    SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual));
    cmapTable[numCmaps].ramp = NULL;

    if (ramp != NULL) {
        newramp = SDL_malloc(SDL_GammaRampSize);
        if (NULL == newramp) {
            SDL_SetError("Out of memory in X11_TrackColormap()");
            return;
        }
        SDL_memset(newramp, 0, SDL_GammaRampSize);
        cmapTable[numCmaps].ramp = newramp;

        ncolors = cmapTable[numCmaps].visual.map_entries;

        for (i = 0; i < ncolors; i++) {
            newramp[(0 * 256) + i] = ramp[i].red;
            newramp[(1 * 256) + i] = ramp[i].green;
            newramp[(2 * 256) + i] = ramp[i].blue;
        }
    }

    numCmaps++;
}

/* The problem is that you have to have at least one DirectColor
   colormap before you can set the gamma ramps or read the gamma
   ramps. If the application has created a DirectColor window then the
   cmapTable will have at least one colormap in it and everything is
   cool. If not, then we just fail  */

int
X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    Visual *visual;
    Display *display;
    Colormap colormap;
    XColor *colorcells;
    int ncolors;
    int rmask, gmask, bmask;
    int rshift, gshift, bshift;
    int i;
    int j;

    for (j = 0; j < numCmaps; j++) {
        if (cmapTable[j].visual.class == DirectColor) {
            display = cmapTable[j].display;
            colormap = cmapTable[j].colormap;
            ncolors = cmapTable[j].visual.map_entries;
            visual = &cmapTable[j].visual;

            colorcells = SDL_malloc(ncolors * sizeof(XColor));
            if (NULL == colorcells) {
                SDL_SetError("out of memory in X11_SetDisplayGammaRamp");
                return -1;
            }
            /* remember the new ramp */
            if (cmapTable[j].ramp == NULL) {
                Uint16 *newramp = SDL_malloc(SDL_GammaRampSize);
                if (NULL == newramp) {
                    SDL_SetError("Out of memory in X11_TrackColormap()");
                    return -1;
                }
                cmapTable[j].ramp = newramp;
            }
            SDL_memcpy(cmapTable[j].ramp, ramp, SDL_GammaRampSize);

            rshift = 0;
            rmask = visual->red_mask;
            while (0 == (rmask & 1)) {
                rshift++;
                rmask >>= 1;
            }

/*             printf("rmask = %4x rshift = %4d\n", rmask, rshift); */

            gshift = 0;
            gmask = visual->green_mask;
            while (0 == (gmask & 1)) {
                gshift++;
                gmask >>= 1;
            }

/*             printf("gmask = %4x gshift = %4d\n", gmask, gshift); */

            bshift = 0;
            bmask = visual->blue_mask;
            while (0 == (bmask & 1)) {
                bshift++;
                bmask >>= 1;
            }

/*             printf("bmask = %4x bshift = %4d\n", bmask, bshift); */

            /* build the color table pixel values */
            for (i = 0; i < ncolors; i++) {
                Uint32 rbits = (rmask * i) / (ncolors - 1);
                Uint32 gbits = (gmask * i) / (ncolors - 1);
                Uint32 bbits = (bmask * i) / (ncolors - 1);

                Uint32 pix =
                    (rbits << rshift) | (gbits << gshift) | (bbits << bshift);

                colorcells[i].pixel = pix;

                colorcells[i].flags = DoRed | DoGreen | DoBlue;

                colorcells[i].red = ramp[(0 * 256) + i];
                colorcells[i].green = ramp[(1 * 256) + i];
                colorcells[i].blue = ramp[(2 * 256) + i];
            }

            XStoreColors(display, colormap, colorcells, ncolors);
            XFlush(display);
            SDL_free(colorcells);
        }
    }

    return 0;
}

int
X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    int i;

    /* find the first DirectColor colormap and use it to get the gamma
       ramp */

    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].visual.class == DirectColor) {
            SDL_memcpy(ramp, cmapTable[i].ramp, SDL_GammaRampSize);
            return 0;
        }
    }

    return -1;
}