Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitappdelegate.m @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | ec4db979dddb |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import "SDL_uikitappdelegate.h" #import "SDL_uikitopenglview.h" #import "SDL_events_c.h" #import "jumphack.h" #ifdef main #undef main #endif extern int SDL_main(int argc, char *argv[]); static int forward_argc; static char **forward_argv; int main(int argc, char **argv) { int i; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; /* store arguments */ forward_argc = argc; forward_argv = (char **)malloc(argc * sizeof(char *)); for (i=0; i<argc; i++) { forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); strcpy(forward_argv[i], argv[i]); } /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); [pool release]; } @implementation SDLUIKitDelegate @synthesize window; @synthesize windowID; /* convenience method */ +(SDLUIKitDelegate *)sharedAppDelegate { /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */ return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate]; } - (id)init { self = [super init]; window = nil; windowID = 0; return self; } - (void)postFinishLaunch { /* run the user's application, passing argc and argv */ int exit_status = SDL_main(forward_argc, forward_argv); /* free the memory we used to hold copies of argc and argv */ int i; for (i=0; i<forward_argc; i++) { free(forward_argv[i]); } free(forward_argv); /* exit, passing the return status from the user's application */ exit(exit_status); } - (void)applicationDidFinishLaunching:(UIApplication *)application { /* Set working directory to resource path */ [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0]; } - (void)applicationWillTerminate:(UIApplication *)application { SDL_SendQuit(); /* hack to prevent automatic termination. See SDL_uikitevents.m for details */ longjmp(*(jump_env()), 1); } - (void) applicationWillResignActive:(UIApplication*)application { // NSLog(@"%@", NSStringFromSelector(_cmd)); SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } - (void) applicationDidBecomeActive:(UIApplication*)application { // NSLog(@"%@", NSStringFromSelector(_cmd)); SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); } -(void)dealloc { [window release]; [super dealloc]; } @end