view src/video/riscos/SDL_riscosevents.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 4e4d814884aa
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements keyboard setup, event pump and keyboard and mouse polling
*/


#include "../../timer/SDL_timer_c.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"

#include "memory.h"
#include "stdlib.h"
#include "ctype.h"

#include "kernel.h"
#include "swis.h"

/* The translation table from a RISC OS internal key numbers to a SDL keysym */
static SDLKey RO_keymap[SDLK_LAST];

/* RISC OS Key codes */
#define ROKEY_SHIFT 0
#define ROKEY_CTRL  1
#define ROKEY_ALT   2
/* Left shift is first key we will check for */
#define ROKEY_LEFT_SHIFT 3

/* Need to ignore mouse buttons as they are processed separately */
#define ROKEY_LEFT_MOUSE   9
#define ROKEY_CENTRE_MOUSE 10
#define ROKEY_RIGHT_MOUSE  11

/* No key has been pressed return value*/
#define ROKEY_NONE 255

/* Id of last key in keyboard */
#define ROKEY_LAST_KEY  124

/* Size of array for all keys */
#define ROKEYBD_ARRAYSIZE 125

static char RO_pressed[ROKEYBD_ARRAYSIZE];

static SDL_keysym *TranslateKey(int intkey, SDL_keysym * keysym, int pressed);

void RISCOS_PollMouse(_THIS);
void RISCOS_PollKeyboard();

void RISCOS_PollMouseHelper(_THIS, int fullscreen);

#if SDL_THREADS_DISABLED
extern void DRenderer_FillBuffers();

/* Timer running function */
extern void RISCOS_CheckTimer();

#endif

void
FULLSCREEN_PumpEvents(_THIS)
{
    /* Current implementation requires keyboard and mouse polling */
    RISCOS_PollKeyboard();
    RISCOS_PollMouse(this);
#if SDL_THREADS_DISABLED
//      DRenderer_FillBuffers();
    if (SDL_timer_running)
        RISCOS_CheckTimer();
#endif
}


void
RISCOS_InitOSKeymap(_THIS)
{
    int i;

    /* Map the VK keysyms */
    for (i = 0; i < SDL_arraysize(RO_keymap); ++i)
        RO_keymap[i] = SDLK_UNKNOWN;

    RO_keymap[3] = SDLK_LSHIFT;
    RO_keymap[4] = SDLK_LCTRL;
    RO_keymap[5] = SDLK_LALT;
    RO_keymap[6] = SDLK_RSHIFT;
    RO_keymap[7] = SDLK_RCTRL;
    RO_keymap[8] = SDLK_RALT;
    RO_keymap[16] = SDLK_q;
    RO_keymap[17] = SDLK_3;
    RO_keymap[18] = SDLK_4;
    RO_keymap[19] = SDLK_5;
    RO_keymap[20] = SDLK_F4;
    RO_keymap[21] = SDLK_8;
    RO_keymap[22] = SDLK_F7;
    RO_keymap[23] = SDLK_MINUS, RO_keymap[25] = SDLK_LEFT;
    RO_keymap[26] = SDLK_KP6;
    RO_keymap[27] = SDLK_KP7;
    RO_keymap[28] = SDLK_F11;
    RO_keymap[29] = SDLK_F12;
    RO_keymap[30] = SDLK_F10;
    RO_keymap[31] = SDLK_SCROLLOCK;
    RO_keymap[32] = SDLK_PRINT;
    RO_keymap[33] = SDLK_w;
    RO_keymap[34] = SDLK_e;
    RO_keymap[35] = SDLK_t;
    RO_keymap[36] = SDLK_7;
    RO_keymap[37] = SDLK_i;
    RO_keymap[38] = SDLK_9;
    RO_keymap[39] = SDLK_0;
    RO_keymap[41] = SDLK_DOWN;
    RO_keymap[42] = SDLK_KP8;
    RO_keymap[43] = SDLK_KP9;
    RO_keymap[44] = SDLK_BREAK;
    RO_keymap[45] = SDLK_BACKQUOTE;
/*  RO_keymap[46] = SDLK_currency; TODO: Figure out if this has a value */
    RO_keymap[47] = SDLK_BACKSPACE;
    RO_keymap[48] = SDLK_1;
    RO_keymap[49] = SDLK_2;
    RO_keymap[50] = SDLK_d;
    RO_keymap[51] = SDLK_r;
    RO_keymap[52] = SDLK_6;
    RO_keymap[53] = SDLK_u;
    RO_keymap[54] = SDLK_o;
    RO_keymap[55] = SDLK_p;
    RO_keymap[56] = SDLK_LEFTBRACKET;
    RO_keymap[57] = SDLK_UP;
    RO_keymap[58] = SDLK_KP_PLUS;
    RO_keymap[59] = SDLK_KP_MINUS;
    RO_keymap[60] = SDLK_KP_ENTER;
    RO_keymap[61] = SDLK_INSERT;
    RO_keymap[62] = SDLK_HOME;
    RO_keymap[63] = SDLK_PAGEUP;
    RO_keymap[64] = SDLK_CAPSLOCK;
    RO_keymap[65] = SDLK_a;
    RO_keymap[66] = SDLK_x;
    RO_keymap[67] = SDLK_f;
    RO_keymap[68] = SDLK_y;
    RO_keymap[69] = SDLK_j;
    RO_keymap[70] = SDLK_k;
    RO_keymap[72] = SDLK_SEMICOLON;
    RO_keymap[73] = SDLK_RETURN;
    RO_keymap[74] = SDLK_KP_DIVIDE;
    RO_keymap[76] = SDLK_KP_PERIOD;
    RO_keymap[77] = SDLK_NUMLOCK;
    RO_keymap[78] = SDLK_PAGEDOWN;
    RO_keymap[79] = SDLK_QUOTE;
    RO_keymap[81] = SDLK_s;
    RO_keymap[82] = SDLK_c;
    RO_keymap[83] = SDLK_g;
    RO_keymap[84] = SDLK_h;
    RO_keymap[85] = SDLK_n;
    RO_keymap[86] = SDLK_l;
    RO_keymap[87] = SDLK_SEMICOLON;
    RO_keymap[88] = SDLK_RIGHTBRACKET;
    RO_keymap[89] = SDLK_DELETE;
    RO_keymap[90] = SDLK_KP_MINUS;
    RO_keymap[91] = SDLK_KP_MULTIPLY;
    RO_keymap[93] = SDLK_EQUALS;
    RO_keymap[94] = SDLK_BACKSLASH;
    RO_keymap[96] = SDLK_TAB;
    RO_keymap[97] = SDLK_z;
    RO_keymap[98] = SDLK_SPACE;
    RO_keymap[99] = SDLK_v;
    RO_keymap[100] = SDLK_b;
    RO_keymap[101] = SDLK_m;
    RO_keymap[102] = SDLK_COMMA;
    RO_keymap[103] = SDLK_PERIOD;
    RO_keymap[104] = SDLK_SLASH;
    RO_keymap[105] = SDLK_END;
    RO_keymap[106] = SDLK_KP0;
    RO_keymap[107] = SDLK_KP1;
    RO_keymap[108] = SDLK_KP3;
    RO_keymap[112] = SDLK_ESCAPE;
    RO_keymap[113] = SDLK_F1;
    RO_keymap[114] = SDLK_F2;
    RO_keymap[115] = SDLK_F3;
    RO_keymap[116] = SDLK_F5;
    RO_keymap[117] = SDLK_F6;
    RO_keymap[118] = SDLK_F8;
    RO_keymap[119] = SDLK_F9;
    RO_keymap[120] = SDLK_HASH;
    RO_keymap[121] = SDLK_RIGHT;
    RO_keymap[122] = SDLK_KP4;
    RO_keymap[123] = SDLK_KP5;
    RO_keymap[124] = SDLK_KP2;

    SDL_memset(RO_pressed, 0, ROKEYBD_ARRAYSIZE);
}


/* Variable for mouse relative processing */
int mouse_relative = 0;

/* Check to see if we need to enter or leave mouse relative mode */

void
RISCOS_CheckMouseMode(_THIS)
{
    /* If the mouse is hidden and input is grabbed, we use relative mode */
    if (!(SDL_cursorstate & CURSOR_VISIBLE) &&
        (this->input_grab != SDL_GRAB_OFF)) {
        mouse_relative = 1;
    } else {
        mouse_relative = 0;
    }
}


void
RISCOS_PollMouse(_THIS)
{
    RISCOS_PollMouseHelper(this, 1);
}

extern int mouseInWindow;

void
WIMP_PollMouse(_THIS)
{
    /* Only poll when mouse is over the window */
    if (!mouseInWindow)
        return;

    RISCOS_PollMouseHelper(this, 0);
}

/* Static variables so only changes are reported */
static Sint16 last_x = -1, last_y = -1;
static int last_buttons = 0;

/* Share routine between WIMP and FULLSCREEN for polling mouse and
   passing on events */
void
RISCOS_PollMouseHelper(_THIS, int fullscreen)
{
    _kernel_swi_regs regs;
    static int starting = 1;

    if (_kernel_swi(OS_Mouse, &regs, &regs) == NULL) {
        Sint16 new_x = regs.r[0];       /* Initialy get as OS units */
        Sint16 new_y = regs.r[1];

        /* Discard mouse events until they let go of the mouse after starting */
        if (starting && regs.r[2] != 0)
            return;
        else
            starting = 0;

        if (new_x != last_x || new_y != last_y || last_buttons != regs.r[2]) {
            /* Something changed so generate appropriate events */
            int topLeftX, topLeftY;     /* Top left OS units */
            int x, y;           /* Mouse position in SDL pixels */

            if (fullscreen) {
                topLeftX = 0;
                topLeftY = (this->hidden->height << this->hidden->yeig) - 1;
            } else {
                int window_state[9];

                /* Get current window state */
                window_state[0] = this->hidden->window_handle;
                regs.r[1] = (unsigned int) window_state;
                _kernel_swi(Wimp_GetWindowState, &regs, &regs);

                topLeftX = window_state[1];
                topLeftY = window_state[4];
            }

            /* Convert co-ordinates to workspace */
            x = new_x - topLeftX;
            y = topLeftY - new_y;       /* Y goes from top of window/screen */

            /* Convert OS units to pixels */
            x >>= this->hidden->xeig;
            y >>= this->hidden->yeig;

            if (last_x != new_x || last_y != new_y) {
                if (mouse_relative) {
                    int centre_x = SDL_VideoSurface->w / 2;
                    int centre_y = SDL_VideoSurface->h / 2;

                    if (centre_x != x || centre_y != y) {
                        if (SDL_VideoSurface)
                            SDL_PrivateMouseMotion(0, 1,
                                                   x - centre_x,
                                                   y - centre_y);
                        last_x = topLeftX + (centre_x << this->hidden->xeig);
                        last_y = topLeftY - (centre_y << this->hidden->yeig);

                        /* Re-centre the mouse pointer, so we still get relative
                           movement when the mouse is at the edge of the window
                           or screen.
                         */
                        {
                            unsigned char block[5];

                            block[0] = 3;       /* OSWORD move pointer sub-reason code */
                            block[1] = last_x & 0xFF;
                            block[2] = (last_x >> 8) & 0xFF;
                            block[3] = last_y & 0xFF;
                            block[4] = (last_y >> 8) & 0xFF;

                            regs.r[0] = 21;     /* OSWORD pointer stuff code */
                            regs.r[1] = (int) block;
                            _kernel_swi(OS_Word, &regs, &regs);
                        }
                    }
                } else {
                    last_x = new_x;
                    last_y = new_y;
                    SDL_PrivateMouseMotion(0, 0, x, y);
                }
            }

            if (last_buttons != regs.r[2]) {
                int changed = last_buttons ^ regs.r[2];
                last_buttons = regs.r[2];
                if (changed & 4)
                    SDL_PrivateMouseButton((last_buttons & 4) ?
                                           SDL_PRESSED : SDL_RELEASED,
                                           SDL_BUTTON_LEFT, 0, 0);
                if (changed & 2)
                    SDL_PrivateMouseButton((last_buttons & 2) ?
                                           SDL_PRESSED : SDL_RELEASED,
                                           SDL_BUTTON_MIDDLE, 0, 0);
                if (changed & 1)
                    SDL_PrivateMouseButton((last_buttons & 1) ?
                                           SDL_PRESSED : SDL_RELEASED,
                                           SDL_BUTTON_RIGHT, 0, 0);
            }
        }
    }
}

void
RISCOS_PollKeyboard()
{
    int which_key = ROKEY_LEFT_SHIFT;
    int j;
    int min_key, max_key;
    SDL_keysym key;

    /* Scan the keyboard to see what is pressed */
    while (which_key <= ROKEY_LAST_KEY) {
        which_key = (_kernel_osbyte(121, which_key, 0) & 0xFF);
        if (which_key != ROKEY_NONE) {
            switch (which_key) {
                /* Skip over mouse keys */
            case ROKEY_LEFT_MOUSE:
            case ROKEY_CENTRE_MOUSE:
            case ROKEY_RIGHT_MOUSE:
                which_key = ROKEY_RIGHT_MOUSE;
                break;

                /* Ignore keys that cause 2 internal number to be generated */
            case 71:
            case 24:
            case 87:
            case 40:
                break;

                /* Ignore break as it can be latched on */
            case 44:
                break;

            default:
                RO_pressed[which_key] += 2;
                break;
            }
            which_key++;
        }
    }

    /* Generate key released messages */
    min_key = ROKEY_LAST_KEY + 1;
    max_key = ROKEY_LEFT_SHIFT;

    for (j = ROKEY_LEFT_SHIFT; j <= ROKEY_LAST_KEY; j++) {
        if (RO_pressed[j]) {
            if (RO_pressed[j] == 1) {
                RO_pressed[j] = 0;
                SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(j, &key, 0));
            } else {
                if (j < min_key)
                    min_key = j;
                if (j > max_key)
                    max_key = j;
            }
        }
    }

    /* Generate key pressed messages */
    for (j = min_key; j <= max_key; j++) {
        if (RO_pressed[j]) {
            if (RO_pressed[j] == 2) {
                SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(j, &key, 1));
            }
            RO_pressed[j] = 1;
        }
    }
}

static SDL_keysym *
TranslateKey(int intkey, SDL_keysym * keysym, int pressed)
{
    /* Set the keysym information */
    keysym->scancode = (unsigned char) intkey;
    keysym->sym = RO_keymap[intkey];
    keysym->mod = KMOD_NONE;
    keysym->unicode = 0;
    if (pressed && SDL_TranslateUNICODE) {
        int state;
        int ch;

        state = (_kernel_osbyte(202, 0, 255) & 0xFF);

        /*TODO: Take into account other keyboard layouts */

        ch = keysym->sym;       /* This should handle most unshifted keys */

        if (intkey < 9 || ch == SDLK_UNKNOWN) {
            ch = 0;

        } else if (state & 64) {        /* Control on */
            ch = ch & 31;

        } else {
            int topOfKey = 0;
            if (state & 8) {    /* Shift on */
                topOfKey = 1;
            }

            if ((state & 16) == 0) {    /* Caps lock is on */
                if (ch >= SDLK_a && ch <= SDLK_z) {
                    if ((state & 128) == 0) {   /* Shift Enable off */
                        /* All letter become upper case */
                        topOfKey = 1;
                    } else {
                        /* Shift+Letters gives lower case */
                        topOfKey = 1 - topOfKey;
                    }
                }
            }

            if (topOfKey) {
                /* Key produced with shift held down */

                /* Letters just give upper case version */
                if (ch >= SDLK_a && ch <= SDLK_z)
                    ch = toupper(ch);
                else {
                    switch (ch) {
                    case SDLK_HASH:
                        ch = '~';
                        break;
                    case SDLK_QUOTE:
                        ch = '@';
                        break;
                    case SDLK_COMMA:
                        ch = '<';
                        break;
                    case SDLK_MINUS:
                        ch = '_';
                        break;
                    case SDLK_PERIOD:
                        ch = '>';
                        break;
                    case SDLK_SLASH:
                        ch = '?';
                        break;

                    case SDLK_0:
                        ch = ')';
                        break;
                    case SDLK_1:
                        ch = '!';
                        break;
                    case SDLK_2:
                        ch = '"';
                        break;
                    case SDLK_3:
                        ch = '£';
                        break;
                    case SDLK_4:
                        ch = '$';
                        break;
                    case SDLK_5:
                        ch = '%';
                        break;
                    case SDLK_6:
                        ch = '^';
                        break;
                    case SDLK_7:
                        ch = '&';
                        break;
                    case SDLK_8:
                        ch = '*';
                        break;
                    case SDLK_9:
                        ch = '(';
                        break;

                    case SDLK_SEMICOLON:
                        ch = ':';
                        break;
                    case SDLK_EQUALS:
                        ch = '+';
                        break;
                    case SDLK_LEFTBRACKET:
                        ch = '{';
                        break;
                    case SDLK_BACKSLASH:
                        ch = '|';
                        break;
                    case SDLK_RIGHTBRACKET:
                        ch = '}';
                        break;
                    case SDLK_BACKQUOTE:
                        ch = '¬';
                        break;

                    default:
                        ch = 0; /* Map to zero character if we don't understand it */
                        break;
                    }
                }

            } else if (ch > 126) {
                /* SDL key code < 126 map directly onto their Unicode equivalents */
                /* Keypad 0 to 9 maps to numeric equivalent */
                if (ch >= SDLK_KP0 && ch <= SDLK_KP9)
                    ch = ch - SDLK_KP0 + '0';
                else {
                    /* Following switch maps other keys that produce an Ascii value */
                    switch (ch) {
                    case SDLK_KP_PERIOD:
                        ch = '.';
                        break;
                    case SDLK_KP_DIVIDE:
                        ch = '/';
                        break;
                    case SDLK_KP_MULTIPLY:
                        ch = '*';
                        break;
                    case SDLK_KP_MINUS:
                        ch = '-';
                        break;
                    case SDLK_KP_PLUS:
                        ch = '+';
                        break;
                    case SDLK_KP_EQUALS:
                        ch = '=';
                        break;

                    default:
                        /* If we don't know what it is set the Unicode to 0 */
                        ch = 0;
                        break;
                    }
                }
            }
        }

        keysym->unicode = ch;
    }
    return (keysym);
}

/* end of SDL_riscosevents.c ... */
/* vi: set ts=4 sw=4 expandtab: */