Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 94fb40a4a9a7 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ps3video_h #define _SDL_ps3video_h #include "../SDL_sysvideo.h" #include "SDL_ps3spe_c.h" #include <linux/fb.h> #include <asm/ps3fb.h> /* Debugging * 0: No debug messages * 1: Video debug messages * 2: SPE debug messages * 3: Memory adresses */ #define DEBUG_LEVEL 0 #ifdef DEBUG_LEVEL #define deprintf( level, fmt, args... ) \ do \ { \ if ( (unsigned)(level) <= DEBUG_LEVEL ) \ { \ fprintf( stdout, fmt, ##args ); \ fflush( stdout ); \ } \ } while ( 0 ) #else #define deprintf( level, fmt, args... ) #endif /* Default framebuffer device on PS3 */ #define PS3DEV "/dev/fb0" /* Private display data */ typedef struct SDL_VideoData { /* Framebuffer device descriptor */ int fbdev; /* mmap'd access to fbdev */ uint8_t * frame_buffer; /* SPE threading stuff of the framebuffer */ spu_data_t * fb_thread_data; /* Framebuffer transfer data */ volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128))); } SDL_VideoData; typedef struct SDL_DisplayModeData { unsigned long mode; //struct ps3fb_ioctl_res res; } PS3_DisplayModeData; #endif /* _SDL_ps3video_h */ /* vi: set ts=4 sw=4 expandtab: */