Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3modes.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 94fb40a4a9a7 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_ps3video.h" void PS3_InitModes(_THIS) { deprintf(1, "+PS3_InitModes()\n"); SDL_VideoDisplay display; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DisplayMode mode; PS3_DisplayModeData *modedata; unsigned long vid = 0; modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata)); if (!modedata) { return; } /* Setting up the DisplayMode based on current settings */ struct ps3fb_ioctl_res res; if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) { SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO"); } mode.format = SDL_PIXELFORMAT_RGB888; mode.refresh_rate = 0; mode.w = res.xres; mode.h = res.yres; /* Setting up driver specific mode data, * Get the current ps3 specific videmode number */ if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) { SDL_SetError("Can't get PS3FB_IOCTL_GETMODE"); } deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid); modedata->mode = vid; mode.driverdata = modedata; /* Set display's videomode and add it */ SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; SDL_AddVideoDisplay(&display); deprintf(1, "-PS3_InitModes()\n"); } /* DisplayModes available on the PS3 */ static SDL_DisplayMode ps3fb_modedb[] = { /* VESA */ {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA /* Native resolutions (progressive, "fullscreen") */ {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p }; /* PS3 videomode number according to ps3fb_modedb */ static PS3_DisplayModeData ps3fb_data[] = { {11}, {12}, {13}, {130}, {131}, {133}, }; void PS3_GetDisplayModes(_THIS) { deprintf(1, "+PS3_GetDisplayModes()\n"); SDL_DisplayMode mode; unsigned int nummodes; nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode); int n; for (n=0; n<nummodes; ++n) { /* Get driver specific mode data */ ps3fb_modedb[n].driverdata = &ps3fb_data[n]; /* Add DisplayMode to list */ deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h); SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]); } deprintf(1, "-PS3_GetDisplayModes()\n"); } int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { deprintf(1, "+PS3_SetDisplayMode()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata; /* Set the new DisplayMode */ deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode); if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) { deprintf(2, "Could not set PS3FB_MODE\n"); SDL_SetError("Could not set PS3FB_MODE\n"); return -1; } deprintf(1, "-PS3_SetDisplayMode()\n"); return 0; } void PS3_QuitModes(_THIS) { deprintf(1, "+PS3_QuitModes()\n"); /* There was no mem allocated for driverdata */ int i, j; for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_display_modes; j--;) { display->display_modes[j].driverdata = NULL; } } deprintf(1, "-PS3_QuitModes()\n"); } /* vi: set ts=4 sw=4 expandtab: */